Sean Siddens's repositories
PhysarumSim
Simulation of the slime mold physarum polycephalum
gpu-shuffle-grouping
OpenCL/Vulkan implementation of https://github.com/SEED-EA/O1ShufflingGrouping
VulkanEngine
A Vulkan rendering engine.
seansiddens.github.io
My personal website.
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easyvk
Layer to simplify use of Vulkan for lightweight GPU compute applications.
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epiphron
Benchmark suite geared towards fine-grained synchronization and dynamic work allocation on GPUs.
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hello-wgpu
Learning wgpu
react-py4web
An EcoScape prototype built using a React frontend and a py4web backend.
scgt
Santa Cruz Geographical Toolkit
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seansiddens.github.io-deprecated
My personal website (DEPRECATED)
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wgsl-shaders
A collection of shaders written in WGSL
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