Sean Siddens's repositories
PathTracer
A path tracer written in C. Code adapted from Peter Shirley's Ray Tracing Weekend book series.
PhysarumSim
Simulation of the slime mold physarum polycephalum
gpu-shuffle-grouping
OpenCL/Vulkan implementation of https://github.com/SEED-EA/O1ShufflingGrouping
VulkanEngine
A Vulkan rendering engine.
seansiddens.github.io
My personal website.
easyvk
Layer to simplify use of Vulkan for lightweight GPU compute applications.
epiphron
Benchmark suite geared towards fine-grained synchronization and dynamic work allocation on GPUs.
hello-wgpu
Learning wgpu
leia
A path tracer written in Rust.
Nano
An interpreter for a small subset of Haskell. Based on coursework originally written in Haskell from CSE 114A at UCSC.
react-py4web
An EcoScape prototype built using a React frontend and a py4web backend.
Rust-Testing
Using Rust to compare outputs of two programs. Intended to be used for CS class assignments for testing.
scgt
Santa Cruz Geographical Toolkit
seansiddens.github.io-deprecated
My personal website (DEPRECATED)
srengine
A Vulkan rendering engine.
wgsl-shaders
A collection of shaders written in WGSL