A Smartboard game for my ESL classroom. It is a visual way to keep score on the board. When a student gets a question correct their team's Pikmin gets closer to the top. Whoever gets their Pikmin to the top first wins.
A Smartboard game for my ESL classroom. It is a visual way to keep score on the board. When a student gets a question correct their team's Pikmin gets closer to the top. Whoever gets their Pikmin to the top first wins.