Marvin's starred repositories
ControlNet
Let us control diffusion models!
Watermark-Remover
A Computer Graphics class project to practice some core concepts of image processing like blur, masks, edge detection, etc.
deep-image-prior
Image restoration with neural networks but without learning.
sprite-dicing
Cross-engine tool for lossless compression of sprites with identical areas
X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Bandai-Namco-Research-Motiondataset
This repository provides motion datasets collected by Bandai Namco Research Inc
anything_about_game
A wonderful list of Game Development resources.
HoloShield
Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
IntelliJ-EmmyLua
Lua IDE/Debugger Plugin for IntelliJ IDEA
ccc-devtools
Cocos Creator 网页调试工具,运行时查看、修改节点树,实时更新节点属性,可视化显示缓存资源。
sketch-code
Keras model to generate HTML code from hand-drawn website mockups. Implements an image captioning architecture to drawn source images.
DeepLearning-500-questions
深度学习500问,以问答形式对常用的概率知识、线性代数、机器学习、深度学习、计算机视觉等热点问题进行阐述,以帮助自己及有需要的读者。 全书分为18个章节,50余万字。由于水平有限,书中不妥之处恳请广大读者批评指正。 未完待续............ 如有意合作,联系scutjy2015@163.com 版权所有,违权必究 Tan 2018.06
bignumber.js
A JavaScript library for arbitrary-precision decimal and non-decimal arithmetic
reedsolomon
Reed-Solomon Erasure Code engine in Go, could more than 15GB/s per core
deep-photo-styletransfer
Code and data for paper "Deep Photo Style Transfer": https://arxiv.org/abs/1703.07511
awesome-go
A curated list of awesome Go frameworks, libraries and software
programmer-job-blacklist
:see_no_evil:程序员找工作黑名单,换工作和当技术合伙人需谨慎啊 更新有赞
pointerstructure
Go library for addressing and reading/writing a specific value within any Go structure using a string syntax.