Sergio de Pazos's starred repositories
GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
NaughtyAttributes
Attribute Extensions for Unity
MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Unity-Design-Pattern
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
UnityLibrary
:books: Library of all kind of scripts, snippets & shaders for Unity
ProceduralToolkit
Procedural generation library for Unity
sprite-glow
Sprite glow effect for Unity via HDR outline and bloom post-processing
UnityGameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
Unity-Programming-Patterns
Implementations of programming design patterns in Unity with examples in C# when to use them.
Unity3D-CG-programming
Various shaders.
RestClient
🦄 A Promise based REST and HTTP client for Unity 🎮
Unity-Collider-Optimizer
Optimizes mesh and polygon colliders in Unity
HandPosing
Pose authoring using handtrackingon Quest
Procedural-Worlds-Editor
Procedural World Editor is a node based procedural terrain generator
UnityBehaviourTreeEditor
Behaviour Tree Editor for Unity built with UIToolkit
Normal-Mapping-for-a-Triplanar-Shader
Example shaders showing different methods of implementing normal mapping for triplanar shaders.
Unity3D-C-programming
Various C# scripts.
HDRPGrass
Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!
Unity-Custom-Tools-Tutorial
Source code for my custom tools tutorials in Unity
AI-Formations
Research project on coordinated movement of AI made with Unity.
dark-matter-shader
VFX for Unity
procedural-cave
Infinite procedural cave in Unity (marching cubes/tetrahedra)