Sergio de Pazos (sdepazos)

sdepazos

Geek Repo

Location:Madrid, Spain

Home Page:https://twitter.com/sdepazos

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Sergio de Pazos's starred repositories

scrcpy

Display and control your Android device

Language:CLicense:Apache-2.0Stargazers:110229Issues:1259Issues:4796

games

:video_game: A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

GameFramework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

NaughtyAttributes

Attribute Extensions for Unity

MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years.

Language:C#License:UnlicenseStargazers:4251Issues:184Issues:3

Unity-Design-Pattern

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

UnityLibrary

:books: Library of all kind of scripts, snippets & shaders for Unity

ProceduralToolkit

Procedural generation library for Unity

sprite-glow

Sprite glow effect for Unity via HDR outline and bloom post-processing

Language:ShaderLabLicense:MITStargazers:2258Issues:74Issues:56

UnityGameFramework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

Language:C#License:MITStargazers:1962Issues:51Issues:9

Unity-Programming-Patterns

Implementations of programming design patterns in Unity with examples in C# when to use them.

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RestClient

🦄 A Promise based REST and HTTP client for Unity 🎮

Unity-Collider-Optimizer

Optimizes mesh and polygon colliders in Unity

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HandPosing

Pose authoring using handtrackingon Quest

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Procedural-Worlds-Editor

Procedural World Editor is a node based procedural terrain generator

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UnityBehaviourTreeEditor

Behaviour Tree Editor for Unity built with UIToolkit

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Normal-Mapping-for-a-Triplanar-Shader

Example shaders showing different methods of implementing normal mapping for triplanar shaders.

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Unity3D-C-programming

Various C# scripts.

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HDRPGrass

Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!

Unity-Custom-Tools-Tutorial

Source code for my custom tools tutorials in Unity

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AI-Formations

Research project on coordinated movement of AI made with Unity.

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dark-matter-shader

VFX for Unity

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procedural-cave

Infinite procedural cave in Unity (marching cubes/tetrahedra)

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Copypasta

Standardized code I copy paste into all my Unity projects

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