scserlch

scserlch

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scserlch's repositories

gym

A toolkit for developing and comparing reinforcement learning algorithms.

License:NOASSERTIONStargazers:0Issues:0Issues:0

spinningup

An educational resource to help anyone learn deep reinforcement learning.

License:MITStargazers:0Issues:0Issues:0

slurm_sim_tools

tools for slurm simulator

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deep-batch-scheduler

repo for the deep batch scheduler research

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slurm

Slurm: A Highly Scalable Workload Manager

License:NOASSERTIONStargazers:0Issues:0Issues:0

glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

License:ZlibStargazers:0Issues:0Issues:0

computer-graphics-2

gouraud shading/phong shading

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License:GPL-2.0Stargazers:0Issues:0Issues:0

texstudio

TeXstudio is a fully featured LaTeX editor. Our goal is to make writing LaTeX documents as easy and comfortable as possible.

License:GPL-3.0Stargazers:0Issues:0Issues:0

papers

阅读的一些技术论文及笔记

License:MITStargazers:0Issues:0Issues:0

libfreenect2

Open source drivers for the Kinect for Windows v2 device

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GouraudWithPhong

Gouraud和Phong光照模型的比较

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Phong-Gouraud-Silhouette-Shaders

A program that draws an object and can change the shader type based on user input. Different materials may also be selected, and the light sources may be moved.

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waterplus_map_tools

Map tools for the Waterplus Robots

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wpb_home

Source code for WPB ROS Robot

License:BSD-2-ClauseStargazers:0Issues:0Issues:0
License:BSD-2-ClauseStargazers:0Issues:0Issues:0

iai_kinect2

Tools for using the Kinect One (Kinect v2) in ROS

License:Apache-2.0Stargazers:0Issues:0Issues:0

ScSFWorkload

Workload generator and orchestration logic for ScSF (Slurm simulator)

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BH_CG_2018_Class

BUAA_homework

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Rendering-of-Utah_teapot

Rendering-of-Utah_teapot using OpenGL Library

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Texture-Synthesis

TensorFlow implementation of Texture-Synthesis Using Convolutional Neural Networks. High-level statistical structures of an image are used to new images with similar characteristics.

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OpenGL_UtahTeapot

Three sets of shaders in opengl toon shader, blinn phong and vertex manipulation with specualar, diffuse and ambient lighting.

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DeepTextures

Code to synthesise textures using convolutional neural networks as described in Gatys et al. 2015 (http://arxiv.org/abs/1505.07376)

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Gouraud-and-Phong-Shading

Computer Graphics HW3

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Phong-Gouraud-Demo

Demo of Phong shading, Gouraud shading and textures in openGL using QTCreator

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