scoopr / gfx-mem

Memory management library of gfx_hal

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gfx_mem - graphics memory management for gfx_hal.

This crate provides tools to manage GPU memory provided by gfx_hal.

The main tool is the MemoryAllocator trait, which can be used to allocate Blocks of memory. The most notable MemoryAllocator implementation is SmartAllocator which can be used as-is. All other allocators in this crate are used internally in SmartAllocator, but are also exposed for users who want to create their own implementations in case SmartAllocator don't satisfy their needs.

A Factory is also provided, that wraps the allocation logic in this crate, along with creation of memory resources on a Device (such as Buffer or Image). For most use cases, the Factory provides all capabilities needed to manage memory based resources on a gfx_hal Device.

Example

Simple example of using SmartAllocator to create a vertex Buffer:

extern crate gfx_hal;
extern crate gfx_mem;

use std::error::Error;

use gfx_hal::{Backend, Device};
use gfx_hal::buffer::Usage;
use gfx_hal::memory::Properties;
use gfx_mem::{MemoryAllocator, SmartAllocator, Type, Block};

type SmartBlock<B> = <SmartAllocator<B> as MemoryAllocator<B>>::Block;

fn make_vertex_buffer<B: Backend>(
    device: &B::Device,
    allocator: &mut SmartAllocator<B>,
    size: u64,
) -> Result<(SmartBlock<B>, B::Buffer), Box<Error>> {
    // Create unbounded buffer object. It has no memory assigned.
    let ubuf: B::UnboundBuffer = device.create_buffer(size, Usage::VERTEX).map_err(Box::new)?;
    // Ger memory requirements for the buffer.
    let reqs = device.get_buffer_requirements(&ubuf);
    // Allocate block of device-local memory that satisfy requirements for buffer.
    let block = allocator
        .alloc(device, (Type::General, Properties::DEVICE_LOCAL), reqs)
        .map_err(Box::new)?;
    // Bind memory block to the buffer.
    Ok(device
        .bind_buffer_memory(block.memory(), block.range().start, ubuf)
        .map(|buffer| (block, buffer))
        .map_err(Box::new)?)
}

This crate is mid-level and it requires the user to follow a few simple rules:

  • When memory blocks are to be freed, they must be returned to the allocator they were allocated from.
  • The same instance of Device must be used for allocating and freeing blocks.

Violating those rules may cause undefined behaviour.

License

Licensed under either of

at your option.

Contribution

We are a community project that welcomes contribution from anyone. If you're interested in helping out, you can contact us either through GitHub, or via gitter.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

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Memory management library of gfx_hal

License:Apache License 2.0


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