schteppe / cannon.js

A lightweight 3D physics engine written in JavaScript.

Home Page:http://schteppe.github.com/cannon.js

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Do anyone know how to block objects from going below Z:0 in Cannon.js ?? Like if there is a platform

Padmanabh82 opened this issue Β· comments

Please someone help me πŸ™

Check out the single_body_on_plane example: https://pmndrs.github.io/cannon-es/examples/single_body_on_plane

To look at the code, click the icon on the bottom right.

Also check out cannon-es, the maintained version of cannon.

@marcofugaro the solution was not working for me. but these worked for me
cannon: new CANNON.Body({ mass: 0, shape: new CANNON.Plane(new CANNON.Vec3(1/ 2, 1 / 2, 1 / 2)), }) but how is this working ?? it is working in whole world but it shouldn't work

and what features cannon-es provides ??

and what features cannon-es provides ??

it's maintained, bugs get fixed, prs merged. this version is not maintained, the last time someone made a change was 6-7 years ago. you should use cannon-es.