Ryan Shetley's repositories
VSCodeLuaDebug
Visual Studio Code debugger extension for Lua 5.1/5.2/5.3
Cryengine-Converter
A c# program to convert Crytek files to .obj and Collada formats
lumberyard
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
Unreal.js-core
Unreal.js plugin submodule
unreal.lua
generate lua binding code for UE4 Engine
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
electron-browser-shell
A minimal, tabbed web browser with support for Chrome extensions—built on Electron.
electron-builder
A complete solution to package and build a ready for distribution Electron app with “auto update” support out of the box
FilePicker-Plugin-for-Xamarin-and-Windows
FilePicker Plugin for Xamarin and Windows
Fomalhaut
A clean, simple, c++14, Entity Component System like Overwatch ECS architecture
INAppStoreWindow
Extreme Makeover: NSWindow Edition
LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
Microsoft-OpenXR-Unreal
An Unreal Engine game plugin providing additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR.
ModSkeleton
Go-To Example for Unreal Engine 4 Modding Support
Qodot
Quake .map support for Godot 4.x. Requires Godot's .NET build.
rive-cpp
C++ runtime for Rive
unrealengine-components
A bundle of individual Unreal Engine components and classes that I've found to be useful in numerous projects. This is not a framework. The components and classes within should be able to be cherry-picked into other projects, with no outer dependencies unless otherwise stated.
use-keyboard-shortcut
A custom hook that allows adding keyboard shortcuts to React applications