Sarvesh Subramanian's repositories
Quake-2
Quake 2 GPL Source Release
Procedural-Volumetric-Particles-from-3d-4d-noise
Visual representation of Noise maps, Audio Noise and Image Noise in unity using Shuriken Particles done proceduraly
Spoon-Knife
This repo is for demonstration purposes only.
ImaginaryTime
A game mechanism where the player can use the concept of Imaginary time coupled with the power of Alchemy to complete puzzles.
ProceduralWater
Procedural water waves using noise map and meshes in Unity
RunTimeMeshEditor
Basic Sculpting of meshes by deleting and adjusting triangles of a mesh in Unity..
Round3test
(CMU ETC BVW Round 3) A 2player versus LBE where each player tries to get points by "striking" the other opponents target before the opponent.
MarchingSquares
Implementation of Marching Squares algorithm for a given map
VRPainterPrototype
A VR Painting game where the player can convert 3d models to 2d sprites and vice versa
AlchemyAndImaginaryTime
Simple game prototype where the player can push an object forward and back in time and also use those objects to conjure a new object.
CryWithMe
(CMU ETC BVW Round 5) A VR game with Myo Gesture Band Interaction to bring out emotions from player.
FractalsInUnity
Generating fractal meshes in unity using simple Recursive Function
ProceduralVoxelTerrainGeneration
Simple Simulation of Minecraft in unity