sark (sarkahn)

sarkahn

Geek Repo

Location:Alberta, Canada

Github PK Tool:Github PK Tool

sark's repositories

dots-roguelike

A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.

Language:C#License:NOASSERTIONStargazers:164Issues:17Issues:6

dots-blockworld

A block world prototype using Unity DOTS and ECS. Because someone had to do it.

Language:C#License:MITStargazers:135Issues:9Issues:1

bevy_ascii_terminal

A simple terminal for rendering ascii in bevy.

Language:RustLicense:MITStargazers:67Issues:2Issues:11

rltk_unity

A framework for developing ascii based "traditional" roguelikes in Unity.

Language:C#License:NOASSERTIONStargazers:51Issues:10Issues:1

bevy_roguelike

A traditional roguelike made in bevy. Originally built from the wonderful Rust Roguelike Tutorial: https://bfnightly.bracketproductions.com/

Language:RustLicense:MITStargazers:29Issues:0Issues:0

pathfinding

A simple generic solution for pathfinding in Unity that works with jobs and burst.

Language:C#License:MITStargazers:21Issues:4Issues:0

bevy_tiled_camera

A simple camera for properly displaying tile-based low resolution pixel perfect 2D games in bevy.

Language:RustStargazers:20Issues:0Issues:0

sark_pathfinding_rs

A simple implementation of the pathfinding algorithm from red blob games https://www.redblobgames.com/pathfinding/a-star/implementation.html

terminals

Utilities for rendering to pixel perfect terminals in Unity.

Language:C#License:MITStargazers:8Issues:4Issues:0

adam_fov_rs

A rust implementation of Adam Milazzo's FOV algorithm http://www.adammil.net/blog/v125_Roguelike_Vision_Algorithms.html#mine

tiled_camera

A simple utility for rendering a pixel perfect viewport in terms of "tiles".

Language:C#License:MITStargazers:4Issues:0Issues:0
Language:C#Stargazers:3Issues:0Issues:0

bevy_2d_custom_material

Testing how to create a 2d material with custom vertex attributes using bevy's new pipelined renderer.

Language:RustStargazers:2Issues:0Issues:0
Language:RustLicense:MITStargazers:2Issues:0Issues:0

sark_grids_rs

Grids for storing data or dealing with grid-based positioning.

Language:RustStargazers:2Issues:0Issues:0
Language:RustLicense:MITStargazers:1Issues:0Issues:0

bevy_ascii_snake

A simple version of Snake built in Bevy using Bevy Ascii Terminal.

Language:RustLicense:MITStargazers:1Issues:1Issues:0

bevy_lazy_prefabs

Bevy prefabs for lazy people.

Language:RustStargazers:1Issues:0Issues:0

bevy

A refreshingly simple data-driven game engine built in Rust

Language:RustLicense:Apache-2.0Stargazers:0Issues:0Issues:0

bevy-assets

A collection of Bevy assets, plugins, learning resources, and apps made by the community

Stargazers:0Issues:0Issues:0

bevy_card_game

Game for bevy jam 2022.

Language:RustLicense:NOASSERTIONStargazers:0Issues:2Issues:0

bevy_kira_audio

A Bevy plugin to use Kira for game audio

License:Apache-2.0Stargazers:0Issues:0Issues:0
Language:RustStargazers:0Issues:0Issues:0

common

Common utilities I use in my projects.

Language:C#License:MITStargazers:0Issues:2Issues:0
Language:HTMLStargazers:0Issues:2Issues:0

rust-aoc

Advent of code (rust)

Language:RustLicense:MITStargazers:0Issues:0Issues:0
Stargazers:0Issues:2Issues:0
Language:C#License:MITStargazers:0Issues:2Issues:0
Language:HTMLStargazers:0Issues:2Issues:0