sankuaizhuobu's starred repositories
Normal-Mapping-for-a-Triplanar-Shader
Example shaders showing different methods of implementing normal mapping for triplanar shaders.
noc-examples-processing
Repository for example code from The Nature of Code book
Marching-Cubes
Coding Adventure
computer-graphics-from-scratch
Text, diagrams, and source code for the book Computer Graphics from scratch.
luna-raytracer
Simple C++ ray tracing library.
Backtracking-Wang-Tiler
MIRROR of https://codeberg.org/catseye/Backtracking-Wang-Tiler : A backtracking algorithm for tiling the plane with Wang tiles
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
tinyobjloader
Tiny but powerful single file wavefront obj loader
OBJ-Loader
A C++ OBJ Model Loader that will parse .obj & .mtl Files into Indices, Vertices, Materials, and Mesh Structures.
BallFreeFallAnimation
BallFreeFallAnimation is a program that simulates the free fall of a ball, this program implements real-time shadows and improves realism.
Computational-Graphics-THU-2018
Computational Graphics - THU Spring 2018
raytracing.github.io
Main Web Site (Online Books)
os-tutorial
How to create an OS from scratch