sandunisuru / qb-inventory

Slot Based Inventory System Used With QB-Core :school_satchel:

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qb-inventory

Dependencies

Screenshots

General ID Card Weapon Shop Vending Machine Attachment Crafting Glovebox Trunk

Features

  • Item crafting
  • Weapon attachment crafting
  • Stashes (Personal and/or Shared)
  • Vehicle Trunk & Glovebox
  • Weapon serial number
  • Shops
  • Item Drops

Installation

Manual

  • Download the script and put it in the [qb] directory.
  • Import qb-inventory.sql in your database
  • Add the following code to your server.cfg/resouces.cfg
ensure qb-core
ensure qb-logs
ensure qb-inventory
ensure qb-traphouse
ensure qb-radio
ensure qb-drugs
ensure qb-shops

Configuration

Config = {} -- Don't touch

local StringCharset = {} -- Don't touch
local NumberCharset = {} -- Don't touch

for i = 48,  57 do table.insert(NumberCharset, string.char(i)) end -- Don't touch
for i = 65,  90 do table.insert(StringCharset, string.char(i)) end -- Don't touch
for i = 97, 122 do table.insert(StringCharset, string.char(i)) end -- Don't touch

Config.RandomStr = function(length) -- Don't touch
	if length > 0 then
		return Config.RandomStr(length-1) .. StringCharset[math.random(1, #StringCharset)]
	else
		return ''
	end
end

Config.RandomInt = function(length) -- Don't touch
	if length > 0 then
		return Config.RandomInt(length-1) .. NumberCharset[math.random(1, #NumberCharset)]
	else
		return ''
	end
end

Config.VendingObjects = { -- Props which will be considered as vending machines
    "prop_vend_soda_01",
    "prop_vend_soda_02",
    "prop_vend_water_01"
}

Config.BinObjects = { --  Props which will be considered as trash bins
    "prop_bin_05a",
}

Config.VendingItem = { -- Shop inventory for vending machines
    [1] = {
        name = "kurkakola", -- Item name
        price = 4, -- Price per item
        amount = 50, -- Stock amount
        info = {},
        type = "item",
        slot = 1, -- Inventory slot item will be displayed
    },
    [2] = {
        name = "water_bottle",
        price = 4,
        amount = 50,
        info = {},
        type = "item",
        slot = 2,
    },
}

Config.CraftingItems = { -- Crafting recipes
    [1] = {
        name = "lockpick", -- Item which will be gained from crafting
        amount = 50, -- Limit
        info = {},
        costs = { -- Requirements for crafting
            ["metalscrap"] = 22,
            ["plastic"] = 32,
        },
        type = "item",
        slot = 1,
        threshold = 0,
        points = 1,
    },
    [2] = {
        name = "screwdriverset",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 30,
            ["plastic"] = 42,
        },
        type = "item",
        slot = 2,
        threshold = 0,
        points = 2,
    },
    [3] = {
        name = "electronickit",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 30,
            ["plastic"] = 45,
            ["aluminum"] = 28,
        },
        type = "item",
        slot = 3,
        threshold = 0,
        points = 3,
    },
    [4] = {
        name = "radioscanner",
        amount = 50,
        info = {},
        costs = {
            ["electronickit"] = 2,
            ["plastic"] = 52,
            ["steel"] = 40,
        },
        type = "item",
        slot = 4,
        threshold = 0,
        points = 4,
    },
    [5] = {
        name = "gatecrack",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 10,
            ["plastic"] = 50,
            ["aluminum"] = 30,
            ["iron"] = 17,
            ["electronickit"] = 1,
        },
        type = "item",
        slot = 5,
        threshold = 120,
        points = 5,
    },
    [6] = {
        name = "handcuffs",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 36,
            ["steel"] = 24,
            ["aluminum"] = 28,
        },
        type = "item",
        slot = 6,
        threshold = 160,
        points = 6,
    },
    [7] = {
        name = "repairkit",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 32,
            ["steel"] = 43,
            ["plastic"] = 61,
        },
        type = "item",
        slot = 7,
        threshold = 200,
        points = 7,
    },
    [8] = {
        name = "pistol_ammo",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 50,
            ["steel"] = 37,
            ["copper"] = 26,
        },
        type = "item",
        slot = 8,
        threshold = 250,
        points = 8,
    },
    [9] = {
        name = "ironoxide",
        amount = 50,
        info = {},
        costs = {
            ["iron"] = 60,
            ["glass"] = 30,
        },
        type = "item",
        slot = 9,
        threshold = 300,
        points = 9,
    },
    [10] = {
        name = "aluminumoxide",
        amount = 50,
        info = {},
        costs = {
            ["aluminum"] = 60,
            ["glass"] = 30,
        },
        type = "item",
        slot = 10,
        threshold = 300,
        points = 10,
    },
    [11] = {
        name = "armor",
        amount = 50,
        info = {},
        costs = {
            ["iron"] = 33,
            ["steel"] = 44,
            ["plastic"] = 55,
            ["aluminum"] = 22,
        },
        type = "item",
        slot = 11,
        threshold = 350,
        points = 11,
    },
    [12] = {
        name = "drill",
        amount = 50,
        info = {},
        costs = {
            ["iron"] = 50,
            ["steel"] = 50,
            ["screwdriverset"] = 3,
            ["advancedlockpick"] = 2,
        },
        type = "item",
        slot = 12,
        threshold = 1750,
        points = 12,
    },
}

Config.AttachmentCrafting = { -- Attachment crafting recipes
    ["location"] = {x = 88.91, y = 3743.88, z = 40.77, h = 66.5, r = 1.0}, -- Marker location
    ["items"] = {
        [1] = {
            name = "pistol_extendedclip", -- Item which will be gained from crafting
            amount = 50, -- Limit
            info = {},
            costs = { -- Requirements for crafting
                ["metalscrap"] = 140,
                ["steel"] = 250,
                ["rubber"] = 60,
            },
            type = "item",
            slot = 1,
            threshold = 0,
            points = 1,
        },
        [2] = {
            name = "pistol_suppressor",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 165,
                ["steel"] = 285,
                ["rubber"] = 75,
            },
            type = "item",
            slot = 2,
            threshold = 10,
            points = 2,
        },
        [3] = {
            name = "rifle_extendedclip",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 190,
                ["steel"] = 305,
                ["rubber"] = 85,
                ["smg_extendedclip"] = 1,
            },
            type = "item",
            slot = 7,
            threshold = 25,
            points = 8,
        },
        [4] = {
            name = "rifle_drummag",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 205,
                ["steel"] = 340,
                ["rubber"] = 110,
                ["smg_extendedclip"] = 2,
            },
            type = "item",
            slot = 8,
            threshold = 50,
            points = 8,
        },
        [5] = {
            name = "smg_flashlight",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 230,
                ["steel"] = 365,
                ["rubber"] = 130,
            },
            type = "item",
            slot = 3,
            threshold = 75,
            points = 3,
        },
        [6] = {
            name = "smg_extendedclip",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 255,
                ["steel"] = 390,
                ["rubber"] = 145,
            },
            type = "item",
            slot = 4,
            threshold = 100,
            points = 4,
        },
        [7] = {
            name = "smg_suppressor",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 270,
                ["steel"] = 435,
                ["rubber"] = 155,
            },
            type = "item",
            slot = 5,
            threshold = 150,
            points = 5,
        },
        [8] = {
            name = "smg_scope",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 300,
                ["steel"] = 469,
                ["rubber"] = 170,
            },
            type = "item",
            slot = 6,
            threshold = 200,
            points = 6,
        },
    }
}

MaxInventorySlots = 41 -- Player inventory slot amount

BackEngineVehicles = { -- Vehicles which has its engine on back side of the vehicle
    'ninef',
    'adder',
    'vagner',
    't20',
    'infernus',
    'zentorno',
    'reaper',
    'comet2',
    'comet3',
    'jester',
    'jester2',
    'cheetah',
    'cheetah2',
    'prototipo',
    'turismor',
    'pfister811',
    'ardent',
    'nero',
    'nero2',
    'tempesta',
    'vacca',
    'bullet',
    'osiris',
    'entityxf',
    'turismo2',
    'fmj',
    're7b',
    'tyrus',
    'italigtb',
    'penetrator',
    'monroe',
    'ninef2',
    'stingergt',
    'surfer',
    'surfer2',
    'comet3',
}

Config.MaximumAmmoValues = { -- Weapon specific maximum ammo count
    ["pistol"] = 250,
    ["smg"] = 250,
    ["shotgun"] = 200,
    ["rifle"] = 250,
}

About

Slot Based Inventory System Used With QB-Core :school_satchel:


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