NBlood
Blood port based on EDuke32
Installing
-
Extract NBlood to a new directory
-
Copy the following files from Blood 1.21 to NBlood folder:
BLOOD.INI
BLOOD.RFF
BLOOD000.DEM-BLOOD003.DEM (optional)
CP01.MAP-CP09.MAP (optional, Cryptic Passage)
CPART07.AR_ (optional, Cryptic Passage)
CPART15.AR_ (optional, Cryptic Passage)
CPBB01.MAP-CPBB04.MAP (optional, Cryptic Passage)
CPSL.MAP (optional, Cryptic Passage)
CRYPTIC.INI (optional, Cryptic Passage)
CRYPTIC.SMK (optional, Cryptic Passage)
CRYPTIC.WAV (optional, Cryptic Passage)
GUI.RFF
SOUNDS.RFF
SURFACE.DAT
TILES000.ART-TILES017.ART
VOXEL.DAT -
Optionally, if you want to use CD audio tracks instead of MIDI, provide FLAC/OGG recordings in following format: bloodXX.flac/ogg, where XX is track number. Make sure to enable Redbook audio option in sound menu.
-
Optionally, if you want cutscenes and you have the original CD, copy the
movie
folder into NBlood's folder (the folder itself too). If you have the GOG version of the game, renamegame.gog
togame.bin
andgame.inst
togame.cue
and mount thecue
as a virtual CD (for example withWinCDEmu
), there you will have themovie
folder. -
Launch NBlood (on Linux, to play Cryptic Passage, launch with the
-ini CRYPTIC.INI
parameter)
Building NBlood
See: https://wiki.eduke32.com/wiki/Main_Page
Acknowledgments:
EDuke32 engine & game programming:
- TerminX
- Hendricks266
- pogokeen
- Plagman
- Helixhorned
JFDuke3D by:
- JonoF
Uses BUILD Engine technology by:
- Ken Silverman
NBlood programming:
- Nuke.YKT
Additional programming:
- sirlemonhead
- NoOne
Widescreen tiles & NBlood logo:
- Maxi Clouds
Special thanks:
- NY00123, MetHy, Striker, oasiz, Mblackwell, Zombie, Marphy Black, SAmik37, meleemario and contributors