samsvp / real_time_fluids

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Real Time Fluids

Implementation of Real-Time Fluid Dynamics for Games in modern C++ using multithreading and GLUT.

Building

Run ccompile.sh to build. The output file will be a.out

Controls

  • right mouse: adds fluid
  • c: clears the simulation
  • q: quit

Parameters

You can tweak the dollowing parameters:

  • fluid viscosity
  • diffusion

About


Languages

Language:C++ 99.2%Language:Shell 0.8%