Sam Keene's repositories

BouncyBrick-SpriteKit-Physics-Game

A simple tapping game mechanic similar to Flappy Bird built in iOS7's SpriteKit

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iosWebsocketsTutorial

Example of using Socket IO and Socket Rocket frameworks on iOS to parse real time accelerometer data from the iPhone to a NodeJS server

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iOSSpriteKitDelaunayTriangulation

Example project that uses iOS7's SpriteKit to draw based on Delaunay triangulation

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ancs-iOS-example

Example of iPhone ANCS advertising

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uiBezierPath-hermite-curve

Example project from a tutorial on creating smooth curves between arrays of points

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2D-Wave-Effect-iOS

Dynamic 2D wave effect

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geofenceTutorial

Example project that creates a collection of geo fences (Core Location Region objects). The app monitors these and fires a notification when one is entered

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spriteKit2.5D

example of working in 2.5D space with iOS7's SpriteKit

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iosSpriteKit1000sOfParticles

Example project that shows how to move 1000s of particles on screen with no loss in framerate using textures in iOS7's SpriteKit using textureFromNode

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geofence-tutorial

simple example of a geofence using Core Location on iOS

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Pop-CoreAnimation-Wrappertut-Example

A basic example of using the Pop framework to scale a UIView object in iOS with a custom ease.

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spriteKitNativeSpriteDrawing10000sParticles

Using SpriteKit's native GL batch drawing to animate 10000 particles

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DS-OpenGLES-Wrapper

DS is an Objective C wrapper and framework for OpenGL ES 2.0 on the iPhone

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gvr-unity-sdk

Google VR SDK for Unity

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SpriteKit-simple-video-wall-example

Project with a working example of how to play multiple videos at the same time using iOS7's SpriteKit SKVideoNode

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UnityDaydreamControllerTut

Example of creating a laser pointer to select objects in VR space with Daydream

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