Welcome to Wiz-THOM Original Authors of THOM Sylvain Huet (see http://www.sylvain-huet.com) Eric Botcazou (see http://nostalgies.thomsonistes.org/) Author of the PSP, Gp2x, Wiz, Dingux, Caanoo port versions Ludovic.Jacomme also known as Zx-81 (see http://zx81.zx81.free.fr) 1. INTRODUCTION ------------ Thom is one of the best emulator of the Thomson home computer running on MacOS, Windows and Unix. The emulator faithfully imitates the TO7-70 model (see http://nostalgies.thomsonistes.org/) Caanoo-THOM is a port on Caanoo of the version 1.5.5 of Thom. This package is under GPL Copyright, read COPYING file for more information about it. 2. INSTALLATION ------------ Unzip the zip file, and copy the content of the directory game to your SD memory. For any comments or questions on this version, please visit http://zx81.zx81.free.fr or http://www.gp32x.com/ 3. CONTROL ------------ In the THOM emulator window, there are three different mapping (standard, left trigger, and right Trigger mappings). You can toggle between while playing inside the emulator using the two trigger keys. ------------------------------------- Caanoo TO7-70 (standard) A Space B ENTER Y 1 X Joystick Fire Up Up Down Down Left Left Right Right ------------------------------------- Caanoo TO7-70 (left trigger) A FPS B Swap joystick / cursor Y Load state X Save state Up Joystick Up Down Joystick Down Left Joystick Left Right Joystick Right ------------------------------------- Caanoo TO7-70 (right trigger) A STOP B ENTER Y DELETE X Auto-fire Up Joystick Up Down Joystick Down Left Dec auto-fire Right Inc auto-fire Joystick Up, Down, Left, Rigth Press Select to enter in emulator main menu. Press Start open/close the On-Screen keyboard In the main menu RTrigger Reset the emulator Y Go Up directory X Valid B Valid A Go Back to the emulator window The On-Screen Keyboard of "Danzel" and "Jeff Chen" Use the stick to choose one of the 9 squares, and use A, B, X, Y to choose one of the 4 letters of the highlighted square. Use LTrigger and RTrigger to see other 9 squares figures. 4. LOADING TAPE FILES (K7) ------------ If you want to load tape image in the virtual drive of your emulator, you have to put your tape file (with .zip or .k7 file extension) on your Caanoo memory in the 'k7' directory. Then, while inside THOM emulator, just press SELECT to enter in the emulator main menu, choose "Load K7", and then using the file selector choose one tape file to load in your emulator. To run the game of your tape file, you have to use the virtual keyboard (press START key) and type the TO7-70 command 'LOADM"",,R' followed by ENTER (B). You can also use directly the shortcut in the emulator menu (Command LOADM option) To RUN BASIC program, you have to type the TO7-70 command 'RUN""' followed by ENTER (B) You can also use directly the shortcut in the emulator menu (Command RUN option) It may happen that you need to rewind the tape using the Rewind K7 menu ... 5. LOADING DISK FILES (SAP) ------------ If you want to load tape image in the virtual disk drive of your emulator, you have to put your disk file (with .sap file extension) on your Caanoo in the 'disc' directory. Then, while inside THOM emulator, just press SELECT to enter in the emulator main menu, choose "Load Disc 0" (or Disc 1), and then using the file selector choose one disc file to load in your emulator. Use the same commands as described in the "Load tape" section. If you want to specify the command to run for given games then you can do it in the run.txt, using the following syntax : tapename=LOAD"CASS:RunName",,R tapename=LOADM"CASS:RunName",,R tapename=RUN"CASS:RunName" diskname=LOAD"RunName",,R diskname=LOADM"RunName",,R diskname=RUN"RunName" 6. LOADING SNAPSHOT FILES (STZ) ------------ I've modified original THOM emulator to add a save state feature. The save state format is specific to Caanoo-THOM, but it might be useful to run previously loaded games (using K7 and disk menu). 7. LOADING KEY MAPPING FILES ------------ For given games, the default keyboard mapping between Caanoo Keys and TO7-70 keys, is not suitable, and the game can't be played on CaanooTHOM. To overcome the issue, you can write your own mapping file. Using notepad for example you can edit a file with the .kbd extension and put it in the kbd directory. For the exact syntax of those mapping files, have a look on sample files already presents in the kbd directory (default.kbd etc ...). After writting such keyboard mapping file, you can load them using the main menu inside the emulator. If the keyboard filename is the same as the tape file (.k7 or .sap) then when you load this tape file, the corresponding keyboard file is automatically loaded ! You can now use the Keyboard menu and edit, load and save your keyboard mapping files inside the emulator. The Save option save the .kbd file in the kbd directory using the "Game Name" as filename. The game name is displayed on the right corner in the emulator menu. 8. COMPILATION ------------ It has been developped under Linux using gcc with GPH SDK. To rebuild the homebrew run the Makefile in the src archive.