Sai Vemprala's repositories
saihv.github.io
My website
AirSim-NeurIPS2019-Drone-Racing
Repository for the Drone Racing competition at NeurIPS 2019, built on Microsoft AirSim
range_libc
A collection of optimized ray cast methods for 2D occupancy grids including the CDDT algorithm. Written in C++ and CUDA with Python wrappers.
shaPersistence
Draw 2D shapes and visualize persistence diagrams/images
UE4-CineCameraCaptureComponent
This UE4 engine customization lets you to use a CineCameraComponent as SceneCaptureComponent2D. Follow the README on how to do it.
academicpages.github.io
Github Pages template for academic personal websites, forked from mmistakes/minimal-mistakes
ceres-solver
A large scale non-linear optimization library
CitylifeSim.github.io
Public site of CityLife Sim
event-vae-rl
Visuomotor policies from event-based cameras through representation learning and reinforcement learning. Accompanies our paper: https://arxiv.org/abs/2103.00806
mav_trajectory_generation
Polynomial trajectory generation and optimization, especially for rotary-wing MAVs.
point_cloud_io
ROS nodes to read and write point clouds from and to files (e.g. ply, vtk).
rotors_simulator
RotorS is a UAV gazebo simulator
svg-equations
Utility to convert SVG paths to mathematical equations
UE4ShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
voxblox_ground_truth
Create ground truth voxblox maps from Gazebo worlds or .ply files