An addon for Blender that allows to get lower draw calls in game engines by combining textures without quality loss and avoiding the problem of uv larger 0-1 bounds.
- Combining multiple materials. (allow to apply diffuse colors and choose each image and atlas sizes)
- Multicombining. (add layers for each image which are combine into different atlases, allow to generate Normal map, Specular map, etc atlases) (Currently Disabled | Supported in version 2.0.3.3)
- Packing UV into the selected scale bounds by splitting mesh faces, compatible with rigged models. (Currently Disabled | Supported in version 1.1.6.3)
- Download an addon: Material-combiner
- Go to File > User Preferences > Addons
- Click on Install Add-on from File
- Choose material-combiner-addon-master.zip archive
- Activate Material Combiner
If you have found a bug or have suggestions to improve the tool, you can contact me on Discord: shotariya#4269