A simple game developed for the purposes of both showcasing interesting features of sparse-voxel-octree raycasting and to utilize the Vulkan graphics API in a project.
Written in Rust, I decided to use the crate Vulkano to access Vulkan API through a Rust-friendly wrapper. Original .NET version
written in F# is archived here.
Run information is saved to a log file. The location is dependent on the operating system:
OS |
Location |
Example |
Linux |
$XDG_DATA_HOME or $HOME/.local/share |
/home/alice/.local/share |
macOS |
$HOME/Library/Application Support |
/Users/Alice/Library/Application Support |
Windows |
{FOLDERID_LocalAppData} |
C:\Users\Alice\AppData\Local |
The game can be played using either a keyboard, gamepad controller, or H.O.T.A.S. stick.
Key |
Action |
App-Window |
- |
F11 |
Toggle window fullscreen |
ESC |
If fullscreen, then enter windowed mode. Else, close the application |
ENTER |
Only Windows release builds: Toggle the visibility of the output command prompt |
Overlay-Window |
- |
F1 |
Toggle showing the Help window |
o |
Toggle showing the Options window |
Game |
- |
F5 |
Generate a new random world and reset game |
Flight |
- |
UP |
Pitch down |
DOWN |
Pitch up |
LEFT |
Roll left |
RIGHT |
Roll right |
a |
Yaw left |
d |
Yaw right |
SPACE |
Boost |
Input |
Action |
Flight |
- |
LEFT-STICK-Y |
Change pitch |
LEFT-STICK-X |
Change roll |
LEFT-BUMPER |
Yaw left |
RIGHT-BUMPER |
Yaw right |
SOUTH |
Boost |
Input |
Action |
Flight |
- |
PITCH |
Change pitch |
ROLL |
Change roll |
YAW |
Change yaw |
PRIMARY-BUTTON |
Boost |