ryan-reid / BTDiablo

BTNeandertha1's Single Player Diablo 2 Resurrected Mod

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BTDiablo

BTDiablo is a mod by BTNeandertha1 for Diablo II Resurrected. As such, it is only to be used in Single Player.

For all your BTDiablo needs please check our wiki.

Game

  • More Challenging
  • Built Loot Filter like interface
  • Item Stacking!
  • 3 Additional Shared Stash Tabs
  • Negative 30 all res (Only effects the Player)
  • Negative 199 MF
  • Start with nothing except Horadric Cube
  • Horadric Cube is now 6x6
  • Charm Inventory
  • More Uber Key Bosses
  • Insanity (was Hell) Difficulty is All Area Level 85 with 25% increased density!
  • Additional Merc Gear
  • Gold has a huge demand
  • Crafting is very good
  • Corruptions
  • Endgame Farming Areas
  • QOL improvements
  • Endless Itemization... Literally
  • Improved Melee
  • Keep Wirt's Leg upon making the Secret Cow Level!
  • Removed Act Cinematics
  • Can now hold Multiple Unique Charms (Strictly for QOL not balance)
  • Doubled Inventory! Only Top or Bottom Half Allowed (Strictly for QOL not balance)

BTNeandertha1 Social Media Links:

Table of Contents

  1. How to Install
  2. Bug Reporting
  3. Credits
  4. Future Ideas
  5. Changes

How to Install

Please follow BTN's Install guide

Bug Reporting

Please use the Issues section of GitHub or the Discord Bug Reports channel!

Credits

  • G1oomey Various testing, Bug Fixes and lots of help throughout the project
  • Inspiration from ALL modders and Diablo Mods over the years
  • HighTechLowIQ on YouTube for educational Videos and some Files
  • MRCelSynap: For Helping with Corruptions and various modding
  • Elmegaard: Inspiration
  • Canight: Helped with a ton of ideas
  • SenpaiSomething: Letting me look at PD2 Code
  • Warren: Helping in the very beginning with Theory Crafting
  • Wolfieeiflow: Helping with Spreadsheets and brain power
  • JeyP: Testing things then walking me through
  • Kex: First Tester and first to Kill HC Hell Baal
  • Stackit (https://www.nexusmods.com/diablo2resurrected/mods/80) on Nexusmods to help with functionality of stacking!
  • Stucifer "loot filter" display
  • MrBrooksGaming Added UI Controller Support
  • Bonesy for being an actual god and helping with a ton of various stuff! Check out their website (https://www.d2rmodding.com/)

Future Ideas

Please see the Future Ideas issue.
Please submit your own ideas in the Future Ideas issue and they may be added later on!

Patch Notes

How do I get the new patch?

  1. Delete btdiablo.mpq folder
  2. Paste New btdiablo.mpq folder
  • Rifts Updated Give ANY feedback please! (Main focus is EXP with some Gold here and there this is a BETA)
    • Base Exp Doubled in rifts
    • Reduced Gold from Champions
  • Magic Find Potion is now 150 MF and Gold Find
  • Max Quantity of throw weapons is now 500
  • Changed Jewel Display

Characters

  • Walking is the same as running
  • Greatly improved Attack Rating for all classes (All classes start with 750 AR was -15 to 20)
  • Doubled the Effect of Strength and Dexterity Bonuses on Weapons

Shrines

  • Made Gem Shrines Much more common
    • Removed: Armor, Stamina, Portal, Fire, Exploding, Poison

Runewords

  • Enigma [Jah Ith Sol] (was Jah Ith Ber)
    • Added Flat Physical Damage Reduction
    • Removed Strength and % Damage Reduction
    • Half Magic Find% per level
  • Spirit Shield [Mal Thul Ort Pul] (was Tal Thul Ort Amn)
    • Always Rolls 35% Faster Cast Rate
  • Splendor [Eth Lum]
    • 20% Faster Cast Rate (was 10%)
  • Added Soul Sword Runeword [Tal Thul Ort Amn] (was Spirit Sword, Spirit was changed)
    • Exact same as old Spirit Sword
  • Holy Thunder [Eth Ral Ort Tal] works in any melee weapon (was Sceptors)
    • +100% Enhanced Damage (was 60)
    • +15 Maximum Damage (was 10)
    • Level 2 Holy Shock Aura when equipped (was +3 Holy Shock Paladin only)
    • Removed Chain Lighting Charges
  • Honor [Amn El Ith Tir Sol]
    • Added +20-30 Increased Attack Speed
    • +190-210% Enhanced Damage (was 160)
    • +20% Bonus Attack Rating (was 200 Flat Attack Rating)
    • Added 55% Faster Hit Recovery
    • Added Repairs Durability
    • Removed Replenish Life
  • Malice [Ith El Eth]
    • Added 7% Life Stolen Per Hit
    • Added Repairs Durability
    • Removed Light Raidus
  • Steel [Tir El] Melee Weapons (was sword, axe, mace)
    • Added 5% Chance of Crushing Blow on Hit
    • Changed Max and Min Damage to Flat Damage
    • Added Repairs Durability
  • Strength [Amn Tir]
    • 90-110% Enhanced Damage (was 35)
    • Added Repairs Durability
  • Prudence [Mal Tir]
    • 24 MDR (was 17)
    • 8 PDR (was 3)
    • Added Cannot Be Frozen
    • Removed 1 Light Radius
  • Lionheart [Hel Lum Fal]
    • 90-110% Enhanced Damage (was 20)
  • Radiance [Nef Sol Ith]
    • 10 pdr (was 3)
    • Added 33 Life
    • Removed Enhanced Defense
  • Nadir [Nef Tir]
    • 4 Magic Damage Reduction
    • 4 Physical Damage Reduction
    • Removed -33% Gold Find
  • Black [Thul Io Nef]
    • 7 MDR (was 2)
  • Wealth [Lem Ko Tir]
    • Added 20 Faster Run/Walk
    • Added 10% Increased Attack Speed
    • 1 Magic Find% per Level (was 100)
  • Delirium [Lem Ist Io]
    • Removed the Delirium Mod from Delirium (turned you into a doll "disabling your character")
  • Zephyr [Ort Eth]
    • 50% Increased Attack Speed (was 25%)
    • Added 33% Pierce
    • 100% Enhanced Damage (was 33%)
    • 14% Chance to Cast level 2 Twister on striking (was 7% level 1 and when struck)
    • Added 30 Mana
  • Edge [Tir Tal Amn]
    • Added 33% Pierce
    • 280-320% Enhanced Damage (was Demon and Undead Damage)
  • Harmony [Tir Ith Sol Ko]
    • 275-325% Enhanced Damage (was 200-275)
  • Wrath [Pul Lum Ber Mal]
    • Added 30% Increased Attack Speed
    • 300-375 Enhanced Damage (was Damage to Demons and Undead)
  • Brand [Jah Lo Mal Gul]
    • Added 30% Increased Attack Speed
    • Removed Prevent Monster Heal
  • Last Wish [Jah Mal Jah Sur Jah Ber]
    • Removed 20% Level 20 Charged Bolt on attack
    • Added Repairs Durability
  • Grief [Eth Tir Lo Mal Ral]
    • Removed + Damage
    • Removed Venom
    • Added 300-350 Minimum Damage and Maximum Damage
  • Beast [Ber Tir Um Mal Lum]
    • Grizzly Charges Changed to oskill Hunger
  • Insight Works in Spears [Ral Tir Tal Sol]
  • Treachery [Shael Thul Lem]
    • 20% Fade Proc Chance (was 5%)

Runes

  • Runes now have Stack mode and drop stacked from the world! (other than hard coded drops)
  • Dol Rune has 2 Life After Each Kill for all slots
  • Ist and higher Runes now all have 2% Experience Gained
  • Cham Rune
    • Changed Armor and Helmet to 34% Reduced Curse Duration (was Cannot Be Frozen)
  • Zod
    • Added +1 to All Skills

Gems

  • Gems now have Stack mode and drop stacked from the world! (other than hard coded drops)
  • Topaz Magic Find replaced with Faster Run/Walk

Items

Example of item modifiers: Um in Weapon = 20 Open Wounds, Armor/Helm = 15 All Res, Shield = 22 All Res

  • Arrows and Bolts can now have up to 3 sockets and be repaired
    • socketed items get Shield modifier
  • All Weapons can now have the potential of 2 sockets
  • Amulets and Rings can now have 1 socket
    • socketed items get Armor/Helm modifier
  • Belts can now have up to 2 sockets
    • ilvl 1 = 1 Sockets, 49+ = 2 Sockets
    • socketed items get Armor/Helm modifier
  • Gloves and Boots can now have up to 3 Sockets
    • ilvl 1 = 1 Sockets, 49+ = 2 Socket, 75+ = 3 Sockets
    • socketed items in Gloves get Weapon modifier
    • socketed items in Boots get Armor/Helm modifier
  • Throwing Weapons have up to 4 sockets
    • Socketed items get Weapon modifier
    • Throwing Axes can have up to 4 Sockets (Exceptional and Elite)
    • Javelins = 3 Sockets (Exceptional and Elite)
    • Throwing Spears can have up to 3 Sockets (Exceptional and Elite)
  • Tulwar and Hydra Edge can now get 3 sockets (was 2)
  • Annihilus
    • 10-15% Experience Gained (was 5-10%)
  • Necro shields add 33% Pierce for the Teeth mechanic (was Poison Damage)
  • Necro shields can now have 3 sockets
  • Added Hellfire Ashes (Broken down Hellfire Torches) Torch + Charsi's Malus
  • Tome of Town Portal, Identify and keys now stack up to 50
  • All Essences now stack to 50
  • Lidless Wall now rolls 1-2 Skills
  • All Weapons have 50% increased base damage values**
    • Exceptional and Elite "BOWS" (NOT Crossbows) have 15% increased Maximum Base Damage instead**
  • Added Neverfrost (Unique Jewel) [qlvl 78]
    • 1-3 Faster Cast Rate
    • 5-10 Increased Attack Speed
    • Cannot Be frozen
    • 2% Experience Gained
  • Ogre Axe Now gets up to 5 Sockets
  • Removed Faster Run/Walk Pentalty on Gear
  • Removed Hit Causes Monster to Flee from everything except The face of horror
  • Removed Light Radius all Unique and Set items (exception Hellfire Torch)
  • Removed Indestructible From all Unique and Set items (exceptions Shadow Killer, Ethereal Edge and Ghost Flame)
  • Removed Stamina from all Unique and Set items

Uniques

  • Cranium Basher
    • 60 IAS
    • 10% Level 3 Amp
    • Repair Durability
  • Mang's Song Lesson
    • 85 FCR
    • 6 All Skills
    • 20-25 Cold Fire Light Pierce
    • 40-50 All Res
    • 30 Regen Mana
    • 40% Increased Maximum Mana
  • Executioner's Justice
    • Decrep on striking instead
    • 50% Crushing Blow
    • 50% Deadly Strike
  • Templar's Might
    • 4-6 offensive Auras
    • 20-30 Strength
    • 20-30 Vitality
  • Tyreal's Might
    • Lower Level Requirement
    • +2 to All Skills
    • 1 to Teleport
    • 45% Faster Run/Walk
    • 200-250 Damage to Demons
    • 200-250 Damage to Undead
    • Removed Slain Monsters Rest in Peace
  • Shadow Dancer's
    • 1-2 Traps, Shadow Disciplins, Martial Arts
    • 40 Faster Run/Walk
  • Waterwalk
    • 40 Faster Run/Walk
  • Ghostflame
    • 4 Fire Skills
    • 30 FCR
    • 5-10 Fire Pierce
    • 5-10 Fire Skill Damage
    • 5 Maximum Fire Res
    • Removed
      • Ignore Targets Defense
      • Enhanced Damage
      • Mana Steal
  • Steelrends
    • 70-100 ED
    • 15-20 Deadly Strike
    • 15 Crushing blow
    • -30 Requirements
  • Earth Shifter
    • 60 Faster Cast Rate
    • 60 Increased Attack Speed
    • Level 28 Fissure
  • Schaefer's Hammer
    • Level 20 Static Field
    • 200-230 ED
    • 60% IAS
    • Repairs Durability
  • Stone Crusher
    • 20% IAS
  • Steel Shade
    • Replenish Life 30-50
    • 2 Skills
    • 20% FBR
    • 20% Increased Block
  • Gargoyle's Bite
    • -20-25% Poison Pierce
    • 180-330 ED
    • 3-4 Plauge Jav + 3-4 Poison Jav
  • Stormlash
    • Level 20 Static Field
  • The Oculus
    • 5% Chance to cast Teleport
  • Stormspire
    • 8-10 Lifesteal
    • 30% Level 10 Lower Resist on striking
    • 200-300 ED
    • 20 Strength
    • 150% Bonus Attack Rating
  • Demonhorn's Edge
    • 3-4 Warcries, Combat Skills, Masteries
    • 20 Attack Speed
    • 100-150 Damage to Demons
  • Wolfhowl
    • 3-6 Fury
    • Oskill Dire Wolves
  • Halaberd's Reign
    • 2-3 Barbarian Skills
    • 15 Life Per Kill instead of Rep Life
    • 10-15% Damage Reduction
  • Astreon's Iron Ward
    • 3-4 Combat Skills
  • Head Hunter's Glory
    • 15-25 All res instead
    • 10-15 Life Per Kill
    • 25 Faster Run/Walk
  • Medusa's Gaze
    • 20% Level 10 Decrep When Struck
    • 40% Slow Targets
    • -30% Requirements
  • Spirit Ward
    • 2 to class skill
    • 35% CTC Fade when Struck
    • -30 Requirements
  • Steel Pillar
    • Repair Durability
  • Ondal's Wisdom
    • 85% Faster Cast Rate
    • 5-15% Experience Gained
  • Azurewrath
    • Holy Freeze instead
    • 2 Skills
  • Grandfather
    • 200-300
    • Repairs Durability
  • Frostwind
    • 1 to Cold Mastery
  • Doombringer
    • Repair Durability
  • Boneshade
    • 30 FCR
  • Darkforce Spawn
    • 2-3 Curses, Summon, Bone Skills
    • +5 to Bone Spear, Teeth, Bone Spirit, Bone Armor
    • 50% Pierce
  • Boneflame
    • 50% Pierce
    • 3-5 Vigor
    • Remove Run/Walk
  • Homunculus
    • 50% Pierce
  • Blood Raven's Charge
    • 3-5 Bow Skills
    • 30 Increased Attack Speed
  • Dragon Scale
    • Fire Mastry
    • 30 FCR
  • Alma Negra
    • Level 1 Salvation
    • 100-300% ED
    • 75-150% Attack Rating
  • Carrion Wind
    • 100 Poison Length Reduction
    • Poison Nova on Striking
    • 150-250 Attack Rating
    • 40% Damage taken goes to mana
  • Nature's Peace
    • 5 to Oak
    • 20% Open Wounds
  • Wisp Projecter
    • 1 to Heart of Wolverine
    • Remove Oak and Spirit of barbs charges
  • Atma's Scarab
    • 10% Level 3 Amp
  • Metalgrid
    • 20 to Iron golem, Summon Resist, and Golem Mastery
  • Seraph's Hymn
    • 50-100 Damage to Demons
    • 50-100 Damage to Undead
  • Cerebus Bite
    • 3-4 Shape Shifting
  • Spirit Keeper
    • 3-4 Summoning
  • Firelizard's Talons
    • 2-3 Martial Arts
    • 3-4 Wake of Fire and Inferno + 3-4 Death Sentry
  • Jade Talon
    • 3-4 Shadow and Martial Art Skills
    • 1 to Dragon Flight
  • Shadow Killer
    • 3-5 Shadow Disciplins
    • 20 Increased Attack Speed
    • Ignore Target's Defense
    • 3 to Blade Shield
    • Removed Frost Nova and Freeze Target
  • Arkaine's Valor
    • Always 2 Skills
    • -20% Requirements
  • Spike Thorn
    • Removed Sockets
    • Added 40-65 Damage
    • Added -30 Requirements
  • Rune Master
    • Removed Sockets
    • 270-320 Increased Enhanced Damage (was 220-270 ED)
    • Added Ignore Target's Defense
    • Added 20% Increased Attack Speed
  • Black Hades
    • Removed Sockets
    • Cannot Be Frozen (was Half Freeze Duration)
    • 180%-220% Damage to Demons (was 30%-60%)
  • Spirit Forge
    • Removed Sockets
    • 100 Life (was 10 Life/Level)
    • 50-70 Damage (was 20-65 Fire Damage)
    • 15-20 Strength (was 15)
  • Witchwild String
    • Removed Sockets
    • Added 20% Increased Attack Speed
    • 20% Chance to Cast Level 22 Amplify Damage on Striking (was 2% level 5)
  • Hellrack
    • Removed Sockets
    • 30 Increased Attack Speed (was 20)
    • 400 Elemental Damage (was 63-324)
    • Added 20% Chance to Cast Level 10 Lower Resist On Striking
  • Crown of Ages
    • Removed Sockets
    • Repairs Durability 5 (was Indestructible)
    • Added 12-15 Magic Damage Reduced
    • Added 7-9 Life After Each Kill
  • Leviathan
    • Repairs Durability 5 (was Indestructible)
  • Giant Skull
    • Removed Sockets
    • Removed Knockback
    • 25% Crushing Blow (was 10%)
    • Added 30-60% Enhanched Damage
    • Added 12-21 Flat Physical Damage Reduction
    • Added 25-35 Dexterity
  • Bonehew
    • Removed Sockets
    • 50% Chance to Cast Level 40 Bonespear (was Level 16)
    • Added 7% Life Leech
  • Tomb Reaver
    • Removed Sockets
    • Added Level 7-9 Fanatacism Aura when Equipped
  • Heaven's Light
    • Removed Sockets
    • 300-350 Enhanced Damage (was 250-300)
    • Always 3 Paladin Skills (was 2-3)
    • -66% Target Defense (was 33)
    • 15-20 Life after Kill (was life after Demon Kill)
  • Headhunter's Glory
    • Removed Sockets
    • Added 50% Faster Run/Walk
    • Added 40% Increased Attack Speed
    • Added Cannot Be Frozen
    • Added Hit Blinds Target
  • Moser's Blessed Circle
    • 55% Increased Block Chance
    • 60% Faster Block Rate
    • 40 All Resistances (was 25)
  • Hone Sundan
    • Removed Sockets
    • Added 80 Increased Attack Speed
  • Blade of Ali Baba
    • Removed Sockets
    • Added 150% Gold Find
  • The Patriarch
    • 250% Gold Find (was 100)
    • Added 50% Faster Cast Rate
    • 6 Magic and Physical Damage Reduction (was 3)
  • Djinn Slayer
    • Removed Sockets And Reworked
    • 300-400% Damage to Demons
    • 500 Magic Damage
    • 200-300 Attack Rating against Demons
    • Level 7-9 Redemption Aura when Equipped
    • 25% Crushing Blow
    • 20% Increased Attack Speed
  • Eschuta's Temper
    • 2-3 Sorceress Skills (was 1-3)
    • -5 to -15 To enemy Fire and Lightning Resistance (was 10-20 Fire and Lightning Skill Damage)
  • Axe of Fechmar
    • Removed Light Radius
    • Added 20% Increased Attack Speed
  • Steeldriver
    • Removed Stamina
    • 25 Life
  • The Centurion
    • Removed Stamina
    • 30 Life (was 15)
    • 30 Mana (was 15)
    • Added 10 Life Regen
    • Added 10% Mana Regen
  • Treads of Cthon
    • Removed Stamina
    • 20 Life (was 10)
  • Zakarum's Hand
    • Removed Stamina
    • 15 Replenish Life
  • Rainbow Facets
    • Roll 4-5 (was 3-5)
  • Steel Carapace
    • 30-40% Damage Reduction
    • 15% Faster Run/Walk

Sets

  • Ondal's Almighty
    • 2 to Skills
    • 10 Faster Cast Rate
  • Taebaek's Glory
    • 40 Faster Cast Rate
  • Laying of Hands
    • 150-200 Damage to Demons (was 350%)
  • Sazabi's Sword
    • 250 ED
  • Vidala's Fetlock
    • 10 Vitality (was Stamina)
  • Tancred's Hobnails
    • 25 Life (was Stamina)
  • Rite of Passage
    • Cannot Be Frozen (was Half Freeze Duration)
    • 15-25 Life

Aldur's Watchtower (Full Set)

  • Removed Defense
  • 100 MF 3 Pieces (was 50)
  • Added 20% Physical Damage Reduction with full set
  • Added + 7 Grizzly
  • Aldur's Rhythm (Weapon)
    • Removed Sockets
    • 300 Enhanced Damage (was 200 Damage to Demons)
    • 45 Increased Attack Speed (was 30)
  • Aldur's Stoney Gaze (Helm)
    • Removed Sockets and Light Radius
    • 75 Mana (was Regen 17% Mana)
    • 1-2 All Skills (was Druid Skills)
    • Added 40-50 Lightning Resist
  • Aldur's Deception (Armor)
    • 2-3 All Skill Tabs (was 1-2 Druid Skills)
    • 20-30 Strength (was 20)
    • 15-25 Dexterity (was 15)
    • Added 50 Life
  • Aldur's Advance (Boots)
    • Removed Stamina
    • Added 10 Life Regen
    • Added 10% Mana Regen Griswold's Legacy (Full Set)
    • Removed Flat Attack Rating
    • Added 40 Faster Run/Walk (3 Items)
    • Added + 7 Holy Shield
    • Added 300 Enhanced Damage
    • Added 25% Physical Damage Reduction
  • Griswold's Heart (Armor)
    • Removed Sockets
    • 1-3 All Skill Tabs (was 1-2 Paladin Skills)
    • 20-30 Strength (was 20)
    • 600 Defense (was 500)
    • Added 6-9 Mana After Each Kill 2 Items = 2 To Defensive Skills 3 Items = 27% Increased Maximum Life 4 Items = 5% Increased Maximum Lightning Resistance
  • Griswold's Valor (Helmet)
    • Removed Sockets
    • 25% All Resistance (was 5%)
    • 1-2 All Skills
    • .33% Deadly Strike Based On Character Level
    • 100% Poison Length Reduction 2 Items = 2 to Offensive Aura 3 Items = 15% Mana Stolen Per Hit 4 Items = 5% Increased Maximum Poison Resistance
  • Griswold's Redemption (Weapon)
    • Removed Sockets and Damage to Demons
    • 300-350% Enhanced Damage (was 200-240)
    • 60% Increased Attack Speed (was 40%)
    • Added +190 to 250 Damage
    • -50% to Target Defense
    • 15% Chance to Cast Level 5 Frost Nova 2 Items = 2 to Combat Skills 3 Items = 15% Life Stolen Per Hit 4 Items = 5% Increased Maximum Cold Resistance
  • Griswold's Honor (Shield)
    • Removed Sockets
    • Added 45% Faster Cast Rate
    • Added 3 All Skills
    • 60% Increased Block Chance (was 20)
    • 20-30 Flat Physical and Magic Damage Reduction
    • 150-200 Enhanced Defense 2 Items = 15 Strength 3 Items = 25% Faster Hit Recovery 4 Items = 5% Increased Maximum Fire Resistance

Immortal King (Full Set)

  • Added 100% Magic Find
  • Added 300% Enhanced Damage
  • 30 Magic Damage Reduction (was 10)
  • Added + 7 Item Find
  • Immortal King's Will (Helm)
    • 30-45 Magic Find (25-40)
    • 40-50 Gold Find (was 37)
    • 1-3 Warcries (was 2)
    • Added 30 Fire Resistance
    • 2 Items = 15 Energy
    • 3 Items = 15 Vitality
    • 4 Items = 15 Strength
    • 5 Items = 15 Dexterity
    • 6 Items = 20 Faster Cast Rate
  • Immortal King Stone Crusher (Weapon)
    • 250-300% Enhanced Damage (was 200)
    • 250% Damage to Demons and Undead (was 200)
    • Added -40% requirements
    • Added 2 to Combat Materies
    • 4 Items = Poison Damage (was Cold)
    • 5 Items = Magic Damage (was Poison)
    • 6 Items = + 250 Damage (was Magic Damage)
  • Immortal King's Detail (Belt)
    • 2 Items = 30% Physical Damage Reduction
  • Immortal King's Soul Cage (Armor)
    • 20% Chance to Cast Level 5 Enchant (was 5% Chance)
  • Immortal King's Pillar (Boots)
    • Added 3-5% Physical Damage Reduction
    • Added 30-40% Magic Resistance
    • 10-15 Vitality (was 44 life)
    • 6 Items = 15 Strength
  • Immortal King's Forge (Gloves)
    • 12% Chance to Cast Level 20 Static Field when Struck (was level 4 Charge Bolt)
    • 6 Items = 34% Curse Reduction

Natalya's Odium (Full Set)

  • Removed Defense
  • Magic Damage Reduced by 30 (was 15)
  • Added 100% Magic Find
  • Added +7 to Phoenix Strike
  • Natalya's Shadow
    • Removed Sockets
    • 500-600 Defense (was 150-225)
    • 1-1.5 Life Based on Char level (was 1per level)
    • 1-3 All Skill Tabs (was 1-2 Assassin Skills)
    • 75-150 Poison Length Reduction
  • Natalya's Soul (Boots)
    • Removed Stamina and Durability
    • Added 3-5 Pierce All
  • Natalya's Totem (Helm)
    • Added 1-2 All Skills
  • Natalya's Mark (Weapon)
    • 2 All Skills
    • 100 Cold Damage (was 50)
    • 100 Fire Damage (was 12-17)

Bul-Kathos' Children (Full Set)

  • 4 All Skills (was 2)
  • +300 Damage (was 200 Fire)
  • 300% Enhanced Damage (was 200 demons and undead)
  • 35% Deadly Strike (was 20)
  • Added 50% All resistances
  • Added 100% Magic Find
  • Bul-Kathos' Sacred Charge
    • Removed Sockets
    • 300-350 Enhanced Damage (was 200)
    • 20-30 All Resistances (was 20)
    • Added Hit Blinds Target
    • Added 20-30 Dexterity
    • Added 10% Mana Stolen Per Hit
  • Bul-Kathos' Tribal Guardian
    • Removed Sockets
    • 300-350 Enhanced Damage (was 200)
    • 20-30 All Resistances (was 50 Fire Res)
    • 20% Chance to Cast Level 10 Poison Nova on Striking (was 50 poison damage)
    • Added 20-30 Strength
    • Added 10% Life Stolen Per Hit
    • Added 35% Chance to Open Wounds

M'avina's Battle Hymn (Full Set)

  • Removed Defense
  • Added 40 Faster Run/Walk
  • Added +3 to Cold Mastery
  • Added 10 Mana After Each Kill
  • Added + 7 Valkyrie M'avina's Icy Clutch (Gloves)
  • +100 Cold Damage (was 6-18)
  • Cannot Be Frozen (was Half Freeze Duration)
  • 100-150% Gold Find
  • 20-30 Dexterity and Strength
  • 2 Items = 15 Vitality
  • 3 Items = 25 Increased Attack Speed
  • 4 Items = 20% Cold Pierce
  • 5 Items = 20% Cold Skill Damage M'avina's True Sight (Helm)
  • 2 Items = 2 All Skills (was 1)
  • 5 Items = 5% Maximum Cold Resistance M'avina's Embrace (Armor)
  • 2-3 All Skill Tabs (was 1-2 Amazon Skills)
  • 2 Items = 15 Energy
  • 3 Items = 30% Faster Hit Recovery
  • 4 Items = 20% Physical Damage Reduction
  • 5 Items = 5% Maximum Fire Resistance M'avina's Caster (Weapon)
  • Added 4-5 Bow and Cross Bow Skills
  • 34% Chance to Pierce
  • 2 Items = 15 Dexterity
  • 3 Items = 114-377 Magic Damage
  • 4 Items = 2 Bow and Crossbow Skills
  • 5 Items = 5% Maximum Lightning Resistance M'avina's Tenet (Belt)
  • 30 Faster Run/Walk (was 20)
  • Added 10-15 All Resistances
  • Added 3-5 Mana After Each Kill
  • 2 Items = 20% Fire Pierce
  • 3 Items = 15 Strength
  • 4 Items = 25% All Resistances
  • 5 Items = 5% Maximum Poison Resistance

Trang-Oul's Avatar (Full Set) Full Set no longer turns you into a Goul

  • Added + 7 Lower Resist
  • Trang-Oul's Guise (Helm)
    • Defense 100
    • Faster Hit Recovery 25
    • Level 15 Thorns When Equipped
    • +2 to Summon Skills (Druid and Necromancer)
    • +2 to all Skills
    • 2 Items = 15 Energy
    • 3 Items = 25% Fire Pierce
    • 4 Items = 15 Dexterity
    • 5 Items = 5% Maximum Lightning Resistance
  • Trang-Oul's Scales (Armor)
    • -40% Requirements
    • 30% Faster Hit Recovery
    • 1-3 All Skilltabs (was 1-2 Necromancer Skills)
    • 150% Enhanced Defense
    • 2 Items = 15 Strength
    • 3 Items = 50% Lightning Resistance
    • 4 Items = 15 Vitality
    • 5 Items = 25% Physical Damage Reduction
  • Trang-Oul's Wing (Shield)
    • 125 Defense
    • 20-30 Dexterity and Strength
    • 35-50 Fire Resistance
    • 30% Chance to Block
    • 40% Poison Resistance
    • +2 to Poison and Bone Skills
    • 35% Faster Cast Rate
    • 2 Items = 35% Faster Block Rate
    • 3 Items = 25% Poison Pierce
    • 4 Items = 15 Strength
    • 5 Items = 5% Maximum Fire Resistance
  • Trang-Oul's Claws (Gloves)
    • 2 Items = 15 Dexterity
    • 3 Items = 15 Energy
    • 4 Items = 25% Poison Skill Damage
    • 5 Items = 5% Maximum Poison Resistance
  • Trang-Oul's Girth (Belt)
    • 100 Defense
    • Replenish Life 25 (was 5)
    • 66 Life
    • Cannot Be Frozen
    • -40% Requirements
    • 25-50 Mana
    • 20% Faster Cast Rate
    • 2 Items = 15 Vitality
    • 3 Items = 40 Cold Resistance
    • 4 Items = 15% Lightning Absorb
    • 5 Items = 5% Maximum Cold Resistance

Affixes

  • Added Rare Affixes
    • Jewels
      • 40 Enhanced Damage
      • 15 Max Damage (Prefix and Suffix)
      • 20 Mana
      • 20 Life
      • 4-5 Cold min
      • 15 IAS
      • 1-3 Life After Each Kill
    • Weapons
      • 300 Enhanced Damage
    • Boots
      • 30 Faster Run/Walk An additional affix
      • 40 Faster Run/Walk
    • Belts
      • 100 Life
    • Shield + Pelts
      • 60 Life
    • Gear
      • 3 Socket Potential
      • Indestructible
    • Throwing Weapons
      • 3 Socket Potential
    • Rings
      • 2 Mana After Each Kill
  • Removed
    • All Items
      • Stamina
      • Regen Stamina
      • Light Radius
    • Jewels
      • Defense
      • Regen Life
  • Changed skills on all items except teleport are now +1 oskill
  • Grand Charm Affixes
    • 6-17 Magic find on Grand Charm (was 1-12)
  • Large Charm Affixes
    • 6-20 Individual Resistance [Fire, Cold, Light, and Poison] (was 4-15)
    • 4-10 All Resistances (was 3-8)
    • 4-12 Magic Find (was 1-6)
    • 1-4 Damage/10-48 Attack Rating (was 1-6 Max Dmg/10-48 Attack Rating)
  • Removed Hit Causes Monster to Flee and Knockback
  • 20% Chance to Cast Level 4 Amplify Damage (was 5% at level 1)

Crafting

  • Added New Recipe: While Crafting use Eth Rune + Charsi's Malus to make the result ethereal
  • Any base Crafting including Eth Items
    • Crafted Items can now be Upped
  • Added New Recipe: While Crafting use Eth Rune + Charsi's Malus to make the result ethereal
  • Hit Power Crafts
    • Helm 20 Faster Hit Recovery + 150-200 Attack Rating + 5% Level 4 Frost Nova When Struck
    • Boots 10 FHR + 10-15 Dexerity + 5% Level 4 Frost Nova When Struck
    • Gloves -15-20% target defense + 5% Level 4 Frost Nova When Struck
    • Belt 20 FHR + 20 Damage to mana + 5% Level 4 Frost Nova When Struck
    • Shield 30 FBR + 20 Block Chance + 5% Level 4 Frost Nova When Struck
    • Armor 30-40 FHR + 35-60 Enhanced Damage + 5% Level 4 Frost Nova When Struck
    • Amulet 200-250 Attack Rating + 15-20 FHR + 5% Level 4 Frost Nova When Struck
    • Ring 3-5 Max dmg + 5-10 Dexterity + 5% Level 4 Frost Nova When Struck
    • Weapon Gloves -15-20% target defense + 50-80% Enhanced Damage + 5% Level 4 Frost Nova When Struck
  • Blood Crafts
    • Helm 2-4 Life Steal + 30-40 life + 15-20 Deadly strike
    • Boots 2-4 Life Steal + 30-40 life + 3-6 Life Per Kill
    • Gloves 2-4 Life Steal + 30-40 life + 5-10 Crushing Blow
    • Belt 2-4 Life Steal + 30-40 life + 15-20 Open Wounds
    • Shield 3-6 Life Steal + 50-60 life + 20 Block Chance
    • Body 3-6 Life Steal + 50-60 life + 3-6 Life Per Kill
    • Amulet 2-4 Life Steal + 30-40 life + 10 Faster Run/Walk
    • Ring 2-4 Life Steal + 30-40 life + 5-10 Strength
    • Weapon 3-6 Life Steal + 30-40 life + 50-80 ED
  • Caster Crafts 10-20 Mana on all
    • Helm 4-10 Regen Mana + 10 Faster Cast Rate
    • Boots 4-10 Regen Mana + 5-10% Maximum Mana
    • Gloves 1-3 Mana Per Kill + 10 Faster Cast Rate
    • Belt 4-10 Regen Mana + 10 Faster Cast Rate
    • Shield 15 Faster Cast Rate + 20 Block Chance
    • Body 15 Faster Cast Rate + 5-8 Mana Per Kill
    • Amulet Untouched
    • Ring 1-2 Mana Per Kill + 5-10 Energy
    • Weapon 1 Skill + 10-20 Faster Cast Rate
  • Safety
    • Helm 3-5 MDR/PDR + 50-60% Enhanced Defense + 10-20 Lightning Resist
    • Boots 3-5 MDR/PDR + 50-60% Enhanced Defense + 10-20 Fire Resist
    • Gloves 3-5 MDR/PDR + 10-30% Enhanced Defense + 10-20 Cold Resist
    • Belt 3-5 MDR/PDR+ 10-30% Enhanced Defense + 75-100% Poison Length Reduction
    • Shield 5-10% Physical Damage Reduction + 10-20 Magic Resist + 50-60% Enhanced Defense
    • Body 5-10% Physical Damage Reduction + 25-50 Defense + Half Freeze Duration + 50-60% Enhanced Defense
    • Amulet 3-5 MDR/PDR + 10-20% Enhanced Defense + 10 Block Chance
    • Ring 3-5 MDR/PDR + 10-20% Enhanced Defense + 5-10 Vitality
    • Weapon 3-5 MDR/PDR + 50-60% Enhanced Defense + 20-30% Enhanced Damage + 10-20 Increased Attack Speed

Shop

  • Added Charsi's Malus to Imbue (575k)
  • Added Larzuk's Forging Hammer (2.2 Mil)
  • Added Full Rejuvination Potions at Ormus, Jamella and Malah
  • Added MF Potion grants +150% MF for 20 Minutes (Effect lost on death or S&E) at Alkor (750k)
  • Added BigDinn at Ormus (90k)
    • Cube with Magic Staff for (?/33) Teleport Charges [Randome Level Required]
  • Added Hratli's Spiritual Herb (2.25M)
    • Ingredient for Repair Mod
  • Added Viper Of The Amulet at Drognan(140k)
    • Cube with Wand and potion for oskill Lower Resistance or Life Tap Wand [Randome Level Required]
      • Mana Potion = Lower Resistance
      • Healing Potion = Life Tap
  • Token of Absolution Sold at Akara
  • Ormus now sells Stamina, Antidotes and Thawing Potions

Recipes

  • Rune Downgrading 1 to 1 (Flawed Gem + Rune = Downgrade)
  • Removed Level Requirement increase upon Upping and item.
  • Essence Transmuting to next Tier use 3 essences
    • Blue > Yellow > Red > Green > 3 Blue
  • 1 of Each Essence = 1 of each Uber Key
  • ANY 3 Uber Organs now open Uber Tristram (Diablo's Horn, Baal's Eye or Mephisto's Brain)
  • 2 Unique Jewerly (Rings, Amulets, Jewels) = Standard of Heroes
  • 3 Perfect Skulls + Rare Item = Low Quality Rare Reroll (was 6 Pskulls)
  • 1 Rare Item + Unique Ring = High Quality Rare Reroll (was SOJ)
  • Removed Gem requirements for repairing charges on items
  • Charsi's Malus + Arrows or Bolts = Replenish Quantity
  • Hratli's Spiritual Herb + Standard of Heroes
    • Repairs Durability (works on Magics, Rares, Crafted and Uniques)
    • Replenishes Quantity for Any Throwing Weapons
  • 9 Jewels + Charsi's Malus = 1 Rare Jewel
  • 99 Stacked Flawless Gems + Stamina Potion = 33 Perfect Gems of the same type
  • 99 Stacked Runes El-Lem + Stamina Potion = 33 Runes of the next tier
  • 100 Stacked Runes Pul-Cham + Stamina Potion = 50 Runes of the next tier
  • 99 Stacked Essences + Stamina Potion = 33 of the next tier (Doesn't Work for Green Essence)
  • 3 Charms cubed = 1 of the same charm type
  • 9 Stacked Perfect Gems + Active Perfect Gem of your choosing = 4 Perfect Stacked Gems of your choosing (Doesn't Create Perfect Skulls)
    • Example: 9 Stacked Perfect Topaz + 1 Perfect Emerald = 4 Stacked Perfect Emeralds
  • 99 Stacked Perfect Gems + Active Perfect Gem of your choosing = 34 Perfect Stacked Gems of your choosing (Doesn't Create Perfect Skulls)
    • Example: 99 Stacked Perfect Topaz + 1 Perfect Emerald = 34 Stacked Perfect Emeralds
  • Charsi's Malus + Hellfire Torch = Hellfire Ash
  • Gheed's Fortune + Charsi's Malus = 3 Magic Find Potions
  • Annihilus + Charsi's Malus = 3 Standard of Heros
  • 100 Stacked Perfect Topaz + Stamina Potion = 1 Vex
  • 1 hellfire Ashes + Stamina = Standard of Heroes
  • Any 3 Uber Keys Spawn Random Uber Portals
  • Superior Items also use the same Socket Recipes
  • 3 Terror Keys + TP Scroll = Matrons Den
  • 3 Hate Keys + TP Scroll = Forgotten Sands
  • 3 Destruction Keys + TP Scroll = Furnace of Pain
  • Transmuting up with Pul-Zod require stamina potion for added safety
  • Secret Cow Level only requires Wirt's leg
  • Added Unique Jewel Reroll Recipe
    • 3 x Rare Jewels + 3 Hellfire Ash + Larzuk's Forging Hammer + Unique Jewel

Endgame

  • Augment Recipes:

  • WARNING: If you Augment Set Items MAKE SURE no other Set items are equipped!!!

    • Zod + SOJ + Sur + Standard of Heroes + Charsi's Malus + ANY Body Armor = +1 to Teleport, + 25MF + 50GF + 1% Exp Gained
    • Cham + Standard of Heroes + Ist + Lem + Charsi's Malus + ANY gear piece = +25% MF + 50%GF + 1% Exp Gained
    • Gul + Fal + Charsi's Malus + Standard of Heroes + Any Gear Piece = 200 Attack Rating + 10% Bonus AR (Works up to 5x on a single item, base AR maxes at 1023)
  • Note: Gold Find Maxes at 15x Augments (723 GF), Magic Find 29x Augments (723 MF) and Experience 231x Augments (461% EXP)

  • Corruptions have a 30% Chance to reroll as a random rare and 70% Chance to roll with sockets (Magic, Rare, Crafted, Set, or Unique + Standard of Heroes)

    • Amulets, Rings
      • 1 Socket 100%
    • Belts
      • 1 socket 85%
      • 2 socket 15%
    • Helm, Chest, Shields, Gloves, Boots
      • 1 socket 72%
      • 2 socket 20%
      • 3 socket 8%
    • 1 Handed Weapons (Swords, Daggers, etc)
      • 1 socket 40%
      • 2 socket 32%
      • 3 socket 16%
      • 4 socket 12%
    • 2 Handed Weapons (Bows, Staves, etc)
      • 1 socket 24%
      • 2 socket 22%
      • 3 socket 18%
      • 4 socket 16%
      • 5 socket 12%
      • 6 socket 8%
  • Unique Charm Corruptions

    • Annihilus Small Charm (0% Chance to Brick)
      • Hellfire Ashes + Anni = Corrupted
        • 7% Magic Find + 10% Gold Find
        • 5 Faster Hit Recovery + 5 Faster Run/Walk
        • 5 Attributes
        • 5-10% Increased Attack Speed
        • 5-10% Faster Cast Rate
        • 5% All Resistance
        • 5% Experience
        • 20 Life + 17 Mana
  • Hellfire Torch Large Charm (0% Chance to Brick) - 2 Hellfire Ashes + Torch = Corrupted - 40% Chance to Cast Level 22 Amplify Damage When Struck - 75% Chance to Cast Level 18 Lower Resist When Struck - 60% Chance to Cast Level 20 Decrepify When Struck - 50% Chance to Cast Level 18 Weaken When Struck - 25% Chance to Cast Level 21 Life Tap When Struck - 60% Chance to Cast Level 21 Bone Armor When Struck - 60% Chance to Cast Level 21 Cyclone Armor When Struck - 60% Chance to Cast Level 20 Static Field When Struck - 75% Chance to Cast Level 24 Frost Nova When Struck - Level 31 Prayer Aura when Equipped - Level 10 Vigor Aura When Equipped - Level 10 Blessed Aim Aura When Equipped

  • Gheed's Fortune Grand Charm 30% Chance to brick into a random Magic Charm - Hellfire Ashes + Gheed's = Corrupted - Adds + 1 to Skill Tree - 20-40% Gold Find + 5-10% Magic Find + 5% Vendor Prices - 7% Faster Run/Walk - 12% Faster Hit Recovery - 15% All Resistance

Monsters

  • All Monster resistances that were 116+% are now reduced to 115% (Infinity can break all immunes)
  • After First Quest Kill, All Act Bosses Always Drop their Essence (only 1)
  • Mephisto can fly now
  • Summoner has 3x HP and crits 3x as often
  • Eldritch the Rectifier is now a Death Lord Pack
  • Duriel's Town Portal Scroll Drop rate decreased significantly
  • Nihlathak, Countess and Izual have less of a chance to drop gold
    • Countess has her drop table fixed P8 now is best for not only keys but also Runes
  • Following Bosses can now drop Uber Keys
  • Blood Raven now summons Souls and Has Charger Minions
  • Key Bosses
    • Blood Raven = Terror
    • Countess = Terror
    • The Smith = Terror
    • Radament = Hate
    • The Summoner = Hate
    • Hephasto = Hate
    • Izual = Destruction
    • Nihlathak = Destruction
    • Snapchip Shatter = Destruction
  • Ubers Updated
    • Mephisto Drops a Standard of Heros
    • Diablo Drops a Standard of Heros
    • Baal Drops a Grand Charm
  • Swarms in Forgotten Sands Physical Resistance reduced to 60% (was 99%)
  • Succubus Birds in Matron's Den have their damage halfed
  • Lilith Also Drops a Destruction Key!

Elites

  • 2x Aura Range
  • Removed: Holy Fire, Holy Shock, Blessed Aim
  • Added Vigor, Concentration, Higher chance for Fanatacism
  • Multishot much more common
  • Aura Enchanted more common in Insanity
  • Teleportation Mod Half as common in Insanity
  • Agony and Insanity:
    • Removed Mana Burn and Spectral Hit
    • Super Uniques are almost Always Aura Enchanted Especially in Insanity in addition to regular mods
    • Lord De Seis always Extra fast in addition to regular mods
    • Ismail Vilehand is now Always Aura Enchanted (Travincal)
    • Bremm Sparkfist is now always Cursed (Durance of Hate Level 3)

Mercenary

  • Mercenaries can now use Rings + Amulets + Belts
  • Act 1 Mercenary
    • Can Now Equip XBows and Quivers
  • Act 3&5 Mercenary
    • Can Now Equip Sceptors, Axes, Swords, and Hammers

Difficulties

Pain (was Normal)

  • Only you start with -30% Resistance
  • 10% Experience loss on death

Agony (was Nightmare)

  • Sell Max 35k (was 30k)
  • -45% Resistance (was -40)
  • 5% more density
  • 10% more Elites
  • 10% Experience loss on death

Insanity (was Hell)

  • Sell Max 50k (was 35k)
  • -110% Resistance (was -100)
  • 25% more Density and Elites
  • 10% Experience loss on death
  • Monsters React 15% Faster

Area Changes

(Level changes are for Insanity Only)

Act 1

  • 85 All Zones
  • Cave Level (Both Levels) Increased Density by ~25%
  • Mausoleum Increased Density by ~25%
  • Burial Grounds Has Elite Spawns now and also includes Chargers
  • Crypt Increased Density by ~25%
  • Cow Level and increased density an additional 10% (was 81)

Act 2

  • 85 All Zones
  • Town spawn and Town Portal locations changed

Act 3

  • 85 All Zones
  • Optimized Town
  • Great Marsh
    • Removed Frogs and Hulks
    • Added Ghosts
  • Lower Kurast is DANGEROUS in Agony and Insanity... Like really...
  • Durance of Hate Level 3
    • Added Aura to Maffer Dragonhand
    • Added Aura to Wyand Voidbringer

Act 4

  • 85 All Zones
  • Stash and Deckard Cain locations Changed
  • Chaos Seal Bosses Same TC as Baal Waves

Act 5

  • 85 All Zones
  • Increased Act 5 Red Portal Density
  • Increased Act 5 Outside areas Density
  • Stash and Deckard Cain locations Changed
  • Madawc is always Aura Enchanted
  • 96 Uber Areas (Forgotten Sands, Furnace of Pain and Matron’s Den) Also greatly increased Elite packs and density
  • 99 Uber Tristram
  • Baal Waves:
    • W1 = Extra Fast Dolls
    • W2 = Extra Fast Deathlords
    • W3 = Teleporation Souls
    • W4 = Extra Fast Venom Lords
    • W5 = Extra Fast Minions of Destruction
  • Area Level 90 Pit Lords in WorldStone Chamber

Skills

  • Static is Always 60%
  • Removed Frozen Orb Cool Down
  • Teeth can Pierce and removed Next Hit Delay
  • Prayer no longer costs Mana
  • Multiple Shot Range decreased by ~50%
  • Guided Arrow Skill Pierces
  • Poison dagger Uninterruptable and Always Hits
  • Tiger Strike Always Hits
  • Bash Always Hits
  • Leap Attack Always Hits
  • Hunger Always Hits
  • Infinite Durations changes
    • Frozen Armor
    • Chilling Armor
    • Shivering Armor
    • Energy Shield
    • Enchant
    • Revives
  • Barb Shout Buffs have baseline 5 min duration
  • Monsters target Spirits/Wisps less and are way more tanky (oak sage etc)
  • Meteor fall time is 18 frames (was 60)
  • Immolation Arrow Casting Removed
  • Holy Shield Infinite Duration
  • Whirlwind Buff 50 (was 30%) Base Dmg and 17% Dmg Per Level (was 5%)
  • Removed Fist of Heavens cooldown
    • FOH's Holy Bolt Damage Reduced
  • Iron Golem now has takes 70% less dmg across the board
  • Shrines now stack and dont interfere with curses
  • Battle Cry does not interfere with curses
  • Grim ward no longer Terrors but instead uses Innersite
  • Poison Dagger Mana cost reduced and generates mana at higher levels
  • Grim ward no longer Terrors but instead uses Innersite
  • Poison Dagger Mana cost reduced and generates mana at higher levels
  • FOH's Holy Bolt Synergy Reduced to 6%
  • Buffed Rabies (synergies 26%)
    • Added 26% Feral Rage Synergy
    • Rabies Spreads like Corona Virus
  • Lower Resist Always breaks Poison Immunity (All Monsters Have a maximum psn res of 105%)
  • Feral Rage now has 30 Second Duration
  • Increased Battle Cry Range Slightly and removed Radius Description
  • Phoenix Strike Always Hits and Meteor is much faster now
  • Fists of Fire Always Hits
  • Claws of Thunder Always Hits
  • Blades of Ice Always Hits
  • Cobra Strike Always Hits
  • Dim Vision and Hit Blinds Target doesn't get over written by curses
  • Shapeshifting duration removed

About

BTNeandertha1's Single Player Diablo 2 Resurrected Mod