BTDiablo is a mod by BTNeandertha1 for Diablo II Resurrected. As such, it is only to be used in Single Player.
For all your BTDiablo needs please check our wiki.
- More Challenging
- Built Loot Filter like interface
- Item Stacking!
- 3 Additional Shared Stash Tabs
- Negative 30 all res (Only effects the Player)
- Negative 199 MF
- Start with nothing except Horadric Cube
- Horadric Cube is now 6x6
- Charm Inventory
- More Uber Key Bosses
- Insanity (was Hell) Difficulty is All Area Level 85 with 25% increased density!
- Additional Merc Gear
- Gold has a huge demand
- Crafting is very good
- Corruptions
- Endgame Farming Areas
- QOL improvements
- Endless Itemization... Literally
- Improved Melee
- Keep Wirt's Leg upon making the Secret Cow Level!
- Removed Act Cinematics
- Can now hold Multiple Unique Charms (Strictly for QOL not balance)
- Doubled Inventory! Only Top or Bottom Half Allowed (Strictly for QOL not balance)
BTNeandertha1 Social Media Links:
Please follow BTN's Install guide
Please use the Issues section of GitHub or the Discord Bug Reports channel!
- G1oomey Various testing, Bug Fixes and lots of help throughout the project
- Inspiration from ALL modders and Diablo Mods over the years
- HighTechLowIQ on YouTube for educational Videos and some Files
- MRCelSynap: For Helping with Corruptions and various modding
- Elmegaard: Inspiration
- Canight: Helped with a ton of ideas
- SenpaiSomething: Letting me look at PD2 Code
- Warren: Helping in the very beginning with Theory Crafting
- Wolfieeiflow: Helping with Spreadsheets and brain power
- JeyP: Testing things then walking me through
- Kex: First Tester and first to Kill HC Hell Baal
- Stackit (https://www.nexusmods.com/diablo2resurrected/mods/80) on Nexusmods to help with functionality of stacking!
- Stucifer "loot filter" display
- MrBrooksGaming Added UI Controller Support
- Bonesy for being an actual god and helping with a ton of various stuff! Check out their website (https://www.d2rmodding.com/)
Please see the Future Ideas issue.
Please submit your own ideas in the Future Ideas issue and they may be added later on!
How do I get the new patch?
- Delete btdiablo.mpq folder
- Paste New btdiablo.mpq folder
- Rifts Updated Give ANY feedback please! (Main focus is EXP with some Gold here and there this is a BETA)
- Base Exp Doubled in rifts
- Reduced Gold from Champions
- Magic Find Potion is now 150 MF and Gold Find
- Max Quantity of throw weapons is now 500
- Changed Jewel Display
- Walking is the same as running
- Greatly improved Attack Rating for all classes (All classes start with 750 AR was -15 to 20)
- Doubled the Effect of Strength and Dexterity Bonuses on Weapons
- Made Gem Shrines Much more common
- Removed: Armor, Stamina, Portal, Fire, Exploding, Poison
- Enigma [Jah Ith Sol] (was Jah Ith Ber)
- Added Flat Physical Damage Reduction
- Removed Strength and % Damage Reduction
- Half Magic Find% per level
- Spirit Shield [Mal Thul Ort Pul] (was Tal Thul Ort Amn)
- Always Rolls 35% Faster Cast Rate
- Splendor [Eth Lum]
- 20% Faster Cast Rate (was 10%)
- Added Soul Sword Runeword [Tal Thul Ort Amn] (was Spirit Sword, Spirit was changed)
- Exact same as old Spirit Sword
- Holy Thunder [Eth Ral Ort Tal] works in any melee weapon (was Sceptors)
- +100% Enhanced Damage (was 60)
- +15 Maximum Damage (was 10)
- Level 2 Holy Shock Aura when equipped (was +3 Holy Shock Paladin only)
- Removed Chain Lighting Charges
- Honor [Amn El Ith Tir Sol]
- Added +20-30 Increased Attack Speed
- +190-210% Enhanced Damage (was 160)
- +20% Bonus Attack Rating (was 200 Flat Attack Rating)
- Added 55% Faster Hit Recovery
- Added Repairs Durability
- Removed Replenish Life
- Malice [Ith El Eth]
- Added 7% Life Stolen Per Hit
- Added Repairs Durability
- Removed Light Raidus
- Steel [Tir El] Melee Weapons (was sword, axe, mace)
- Added 5% Chance of Crushing Blow on Hit
- Changed Max and Min Damage to Flat Damage
- Added Repairs Durability
- Strength [Amn Tir]
- 90-110% Enhanced Damage (was 35)
- Added Repairs Durability
- Prudence [Mal Tir]
- 24 MDR (was 17)
- 8 PDR (was 3)
- Added Cannot Be Frozen
- Removed 1 Light Radius
- Lionheart [Hel Lum Fal]
- 90-110% Enhanced Damage (was 20)
- Radiance [Nef Sol Ith]
- 10 pdr (was 3)
- Added 33 Life
- Removed Enhanced Defense
- Nadir [Nef Tir]
- 4 Magic Damage Reduction
- 4 Physical Damage Reduction
- Removed -33% Gold Find
- Black [Thul Io Nef]
- 7 MDR (was 2)
- Wealth [Lem Ko Tir]
- Added 20 Faster Run/Walk
- Added 10% Increased Attack Speed
- 1 Magic Find% per Level (was 100)
- Delirium [Lem Ist Io]
- Removed the Delirium Mod from Delirium (turned you into a doll "disabling your character")
- Zephyr [Ort Eth]
- 50% Increased Attack Speed (was 25%)
- Added 33% Pierce
- 100% Enhanced Damage (was 33%)
- 14% Chance to Cast level 2 Twister on striking (was 7% level 1 and when struck)
- Added 30 Mana
- Edge [Tir Tal Amn]
- Added 33% Pierce
- 280-320% Enhanced Damage (was Demon and Undead Damage)
- Harmony [Tir Ith Sol Ko]
- 275-325% Enhanced Damage (was 200-275)
- Wrath [Pul Lum Ber Mal]
- Added 30% Increased Attack Speed
- 300-375 Enhanced Damage (was Damage to Demons and Undead)
- Brand [Jah Lo Mal Gul]
- Added 30% Increased Attack Speed
- Removed Prevent Monster Heal
- Last Wish [Jah Mal Jah Sur Jah Ber]
- Removed 20% Level 20 Charged Bolt on attack
- Added Repairs Durability
- Grief [Eth Tir Lo Mal Ral]
- Removed + Damage
- Removed Venom
- Added 300-350 Minimum Damage and Maximum Damage
- Beast [Ber Tir Um Mal Lum]
- Grizzly Charges Changed to oskill Hunger
- Insight Works in Spears [Ral Tir Tal Sol]
- Treachery [Shael Thul Lem]
- 20% Fade Proc Chance (was 5%)
- Runes now have Stack mode and drop stacked from the world! (other than hard coded drops)
- Dol Rune has 2 Life After Each Kill for all slots
- Ist and higher Runes now all have 2% Experience Gained
- Cham Rune
- Changed Armor and Helmet to 34% Reduced Curse Duration (was Cannot Be Frozen)
- Zod
- Added +1 to All Skills
- Gems now have Stack mode and drop stacked from the world! (other than hard coded drops)
- Topaz Magic Find replaced with Faster Run/Walk
Example of item modifiers: Um in Weapon = 20 Open Wounds, Armor/Helm = 15 All Res, Shield = 22 All Res
- Arrows and Bolts can now have up to 3 sockets and be repaired
- socketed items get Shield modifier
- All Weapons can now have the potential of 2 sockets
- Amulets and Rings can now have 1 socket
- socketed items get Armor/Helm modifier
- Belts can now have up to 2 sockets
- ilvl 1 = 1 Sockets, 49+ = 2 Sockets
- socketed items get Armor/Helm modifier
- Gloves and Boots can now have up to 3 Sockets
- ilvl 1 = 1 Sockets, 49+ = 2 Socket, 75+ = 3 Sockets
- socketed items in Gloves get Weapon modifier
- socketed items in Boots get Armor/Helm modifier
- Throwing Weapons have up to 4 sockets
- Socketed items get Weapon modifier
- Throwing Axes can have up to 4 Sockets (Exceptional and Elite)
- Javelins = 3 Sockets (Exceptional and Elite)
- Throwing Spears can have up to 3 Sockets (Exceptional and Elite)
- Tulwar and Hydra Edge can now get 3 sockets (was 2)
- Annihilus
- 10-15% Experience Gained (was 5-10%)
- Necro shields add 33% Pierce for the Teeth mechanic (was Poison Damage)
- Necro shields can now have 3 sockets
- Added Hellfire Ashes (Broken down Hellfire Torches) Torch + Charsi's Malus
- Tome of Town Portal, Identify and keys now stack up to 50
- All Essences now stack to 50
- Lidless Wall now rolls 1-2 Skills
- All Weapons have 50% increased base damage values**
- Exceptional and Elite "BOWS" (NOT Crossbows) have 15% increased Maximum Base Damage instead**
- Added Neverfrost (Unique Jewel) [qlvl 78]
- 1-3 Faster Cast Rate
- 5-10 Increased Attack Speed
- Cannot Be frozen
- 2% Experience Gained
- Ogre Axe Now gets up to 5 Sockets
- Removed Faster Run/Walk Pentalty on Gear
- Removed Hit Causes Monster to Flee from everything except The face of horror
- Removed Light Radius all Unique and Set items (exception Hellfire Torch)
- Removed Indestructible From all Unique and Set items (exceptions Shadow Killer, Ethereal Edge and Ghost Flame)
- Removed Stamina from all Unique and Set items
- Cranium Basher
- 60 IAS
- 10% Level 3 Amp
- Repair Durability
- Mang's Song Lesson
- 85 FCR
- 6 All Skills
- 20-25 Cold Fire Light Pierce
- 40-50 All Res
- 30 Regen Mana
- 40% Increased Maximum Mana
- Executioner's Justice
- Decrep on striking instead
- 50% Crushing Blow
- 50% Deadly Strike
- Templar's Might
- 4-6 offensive Auras
- 20-30 Strength
- 20-30 Vitality
- Tyreal's Might
- Lower Level Requirement
- +2 to All Skills
- 1 to Teleport
- 45% Faster Run/Walk
- 200-250 Damage to Demons
- 200-250 Damage to Undead
- Removed Slain Monsters Rest in Peace
- Shadow Dancer's
- 1-2 Traps, Shadow Disciplins, Martial Arts
- 40 Faster Run/Walk
- Waterwalk
- 40 Faster Run/Walk
- Ghostflame
- 4 Fire Skills
- 30 FCR
- 5-10 Fire Pierce
- 5-10 Fire Skill Damage
- 5 Maximum Fire Res
- Removed
- Ignore Targets Defense
- Enhanced Damage
- Mana Steal
- Steelrends
- 70-100 ED
- 15-20 Deadly Strike
- 15 Crushing blow
- -30 Requirements
- Earth Shifter
- 60 Faster Cast Rate
- 60 Increased Attack Speed
- Level 28 Fissure
- Schaefer's Hammer
- Level 20 Static Field
- 200-230 ED
- 60% IAS
- Repairs Durability
- Stone Crusher
- 20% IAS
- Steel Shade
- Replenish Life 30-50
- 2 Skills
- 20% FBR
- 20% Increased Block
- Gargoyle's Bite
- -20-25% Poison Pierce
- 180-330 ED
- 3-4 Plauge Jav + 3-4 Poison Jav
- Stormlash
- Level 20 Static Field
- The Oculus
- 5% Chance to cast Teleport
- Stormspire
- 8-10 Lifesteal
- 30% Level 10 Lower Resist on striking
- 200-300 ED
- 20 Strength
- 150% Bonus Attack Rating
- Demonhorn's Edge
- 3-4 Warcries, Combat Skills, Masteries
- 20 Attack Speed
- 100-150 Damage to Demons
- Wolfhowl
- 3-6 Fury
- Oskill Dire Wolves
- Halaberd's Reign
- 2-3 Barbarian Skills
- 15 Life Per Kill instead of Rep Life
- 10-15% Damage Reduction
- Astreon's Iron Ward
- 3-4 Combat Skills
- Head Hunter's Glory
- 15-25 All res instead
- 10-15 Life Per Kill
- 25 Faster Run/Walk
- Medusa's Gaze
- 20% Level 10 Decrep When Struck
- 40% Slow Targets
- -30% Requirements
- Spirit Ward
- 2 to class skill
- 35% CTC Fade when Struck
- -30 Requirements
- Steel Pillar
- Repair Durability
- Ondal's Wisdom
- 85% Faster Cast Rate
- 5-15% Experience Gained
- Azurewrath
- Holy Freeze instead
- 2 Skills
- Grandfather
- 200-300
- Repairs Durability
- Frostwind
- 1 to Cold Mastery
- Doombringer
- Repair Durability
- Boneshade
- 30 FCR
- Darkforce Spawn
- 2-3 Curses, Summon, Bone Skills
- +5 to Bone Spear, Teeth, Bone Spirit, Bone Armor
- 50% Pierce
- Boneflame
- 50% Pierce
- 3-5 Vigor
- Remove Run/Walk
- Homunculus
- 50% Pierce
- Blood Raven's Charge
- 3-5 Bow Skills
- 30 Increased Attack Speed
- Dragon Scale
- Fire Mastry
- 30 FCR
- Alma Negra
- Level 1 Salvation
- 100-300% ED
- 75-150% Attack Rating
- Carrion Wind
- 100 Poison Length Reduction
- Poison Nova on Striking
- 150-250 Attack Rating
- 40% Damage taken goes to mana
- Nature's Peace
- 5 to Oak
- 20% Open Wounds
- Wisp Projecter
- 1 to Heart of Wolverine
- Remove Oak and Spirit of barbs charges
- Atma's Scarab
- 10% Level 3 Amp
- Metalgrid
- 20 to Iron golem, Summon Resist, and Golem Mastery
- Seraph's Hymn
- 50-100 Damage to Demons
- 50-100 Damage to Undead
- Cerebus Bite
- 3-4 Shape Shifting
- Spirit Keeper
- 3-4 Summoning
- Firelizard's Talons
- 2-3 Martial Arts
- 3-4 Wake of Fire and Inferno + 3-4 Death Sentry
- Jade Talon
- 3-4 Shadow and Martial Art Skills
- 1 to Dragon Flight
- Shadow Killer
- 3-5 Shadow Disciplins
- 20 Increased Attack Speed
- Ignore Target's Defense
- 3 to Blade Shield
- Removed Frost Nova and Freeze Target
- Arkaine's Valor
- Always 2 Skills
- -20% Requirements
- Spike Thorn
- Removed Sockets
- Added 40-65 Damage
- Added -30 Requirements
- Rune Master
- Removed Sockets
- 270-320 Increased Enhanced Damage (was 220-270 ED)
- Added Ignore Target's Defense
- Added 20% Increased Attack Speed
- Black Hades
- Removed Sockets
- Cannot Be Frozen (was Half Freeze Duration)
- 180%-220% Damage to Demons (was 30%-60%)
- Spirit Forge
- Removed Sockets
- 100 Life (was 10 Life/Level)
- 50-70 Damage (was 20-65 Fire Damage)
- 15-20 Strength (was 15)
- Witchwild String
- Removed Sockets
- Added 20% Increased Attack Speed
- 20% Chance to Cast Level 22 Amplify Damage on Striking (was 2% level 5)
- Hellrack
- Removed Sockets
- 30 Increased Attack Speed (was 20)
- 400 Elemental Damage (was 63-324)
- Added 20% Chance to Cast Level 10 Lower Resist On Striking
- Crown of Ages
- Removed Sockets
- Repairs Durability 5 (was Indestructible)
- Added 12-15 Magic Damage Reduced
- Added 7-9 Life After Each Kill
- Leviathan
- Repairs Durability 5 (was Indestructible)
- Giant Skull
- Removed Sockets
- Removed Knockback
- 25% Crushing Blow (was 10%)
- Added 30-60% Enhanched Damage
- Added 12-21 Flat Physical Damage Reduction
- Added 25-35 Dexterity
- Bonehew
- Removed Sockets
- 50% Chance to Cast Level 40 Bonespear (was Level 16)
- Added 7% Life Leech
- Tomb Reaver
- Removed Sockets
- Added Level 7-9 Fanatacism Aura when Equipped
- Heaven's Light
- Removed Sockets
- 300-350 Enhanced Damage (was 250-300)
- Always 3 Paladin Skills (was 2-3)
- -66% Target Defense (was 33)
- 15-20 Life after Kill (was life after Demon Kill)
- Headhunter's Glory
- Removed Sockets
- Added 50% Faster Run/Walk
- Added 40% Increased Attack Speed
- Added Cannot Be Frozen
- Added Hit Blinds Target
- Moser's Blessed Circle
- 55% Increased Block Chance
- 60% Faster Block Rate
- 40 All Resistances (was 25)
- Hone Sundan
- Removed Sockets
- Added 80 Increased Attack Speed
- Blade of Ali Baba
- Removed Sockets
- Added 150% Gold Find
- The Patriarch
- 250% Gold Find (was 100)
- Added 50% Faster Cast Rate
- 6 Magic and Physical Damage Reduction (was 3)
- Djinn Slayer
- Removed Sockets And Reworked
- 300-400% Damage to Demons
- 500 Magic Damage
- 200-300 Attack Rating against Demons
- Level 7-9 Redemption Aura when Equipped
- 25% Crushing Blow
- 20% Increased Attack Speed
- Eschuta's Temper
- 2-3 Sorceress Skills (was 1-3)
- -5 to -15 To enemy Fire and Lightning Resistance (was 10-20 Fire and Lightning Skill Damage)
- Axe of Fechmar
- Removed Light Radius
- Added 20% Increased Attack Speed
- Steeldriver
- Removed Stamina
- 25 Life
- The Centurion
- Removed Stamina
- 30 Life (was 15)
- 30 Mana (was 15)
- Added 10 Life Regen
- Added 10% Mana Regen
- Treads of Cthon
- Removed Stamina
- 20 Life (was 10)
- Zakarum's Hand
- Removed Stamina
- 15 Replenish Life
- Rainbow Facets
- Roll 4-5 (was 3-5)
- Steel Carapace
- 30-40% Damage Reduction
- 15% Faster Run/Walk
- Ondal's Almighty
- 2 to Skills
- 10 Faster Cast Rate
- Taebaek's Glory
- 40 Faster Cast Rate
- Laying of Hands
- 150-200 Damage to Demons (was 350%)
- Sazabi's Sword
- 250 ED
- Vidala's Fetlock
- 10 Vitality (was Stamina)
- Tancred's Hobnails
- 25 Life (was Stamina)
- Rite of Passage
- Cannot Be Frozen (was Half Freeze Duration)
- 15-25 Life
Aldur's Watchtower (Full Set)
- Removed Defense
- 100 MF 3 Pieces (was 50)
- Added 20% Physical Damage Reduction with full set
- Added + 7 Grizzly
- Aldur's Rhythm (Weapon)
- Removed Sockets
- 300 Enhanced Damage (was 200 Damage to Demons)
- 45 Increased Attack Speed (was 30)
- Aldur's Stoney Gaze (Helm)
- Removed Sockets and Light Radius
- 75 Mana (was Regen 17% Mana)
- 1-2 All Skills (was Druid Skills)
- Added 40-50 Lightning Resist
- Aldur's Deception (Armor)
- 2-3 All Skill Tabs (was 1-2 Druid Skills)
- 20-30 Strength (was 20)
- 15-25 Dexterity (was 15)
- Added 50 Life
- Aldur's Advance (Boots)
- Removed Stamina
- Added 10 Life Regen
- Added 10% Mana Regen Griswold's Legacy (Full Set)
- Removed Flat Attack Rating
- Added 40 Faster Run/Walk (3 Items)
- Added + 7 Holy Shield
- Added 300 Enhanced Damage
- Added 25% Physical Damage Reduction
- Griswold's Heart (Armor)
- Removed Sockets
- 1-3 All Skill Tabs (was 1-2 Paladin Skills)
- 20-30 Strength (was 20)
- 600 Defense (was 500)
- Added 6-9 Mana After Each Kill 2 Items = 2 To Defensive Skills 3 Items = 27% Increased Maximum Life 4 Items = 5% Increased Maximum Lightning Resistance
- Griswold's Valor (Helmet)
- Removed Sockets
- 25% All Resistance (was 5%)
- 1-2 All Skills
- .33% Deadly Strike Based On Character Level
- 100% Poison Length Reduction 2 Items = 2 to Offensive Aura 3 Items = 15% Mana Stolen Per Hit 4 Items = 5% Increased Maximum Poison Resistance
- Griswold's Redemption (Weapon)
- Removed Sockets and Damage to Demons
- 300-350% Enhanced Damage (was 200-240)
- 60% Increased Attack Speed (was 40%)
- Added +190 to 250 Damage
- -50% to Target Defense
- 15% Chance to Cast Level 5 Frost Nova 2 Items = 2 to Combat Skills 3 Items = 15% Life Stolen Per Hit 4 Items = 5% Increased Maximum Cold Resistance
- Griswold's Honor (Shield)
- Removed Sockets
- Added 45% Faster Cast Rate
- Added 3 All Skills
- 60% Increased Block Chance (was 20)
- 20-30 Flat Physical and Magic Damage Reduction
- 150-200 Enhanced Defense 2 Items = 15 Strength 3 Items = 25% Faster Hit Recovery 4 Items = 5% Increased Maximum Fire Resistance
Immortal King (Full Set)
- Added 100% Magic Find
- Added 300% Enhanced Damage
- 30 Magic Damage Reduction (was 10)
- Added + 7 Item Find
- Immortal King's Will (Helm)
- 30-45 Magic Find (25-40)
- 40-50 Gold Find (was 37)
- 1-3 Warcries (was 2)
- Added 30 Fire Resistance
- 2 Items = 15 Energy
- 3 Items = 15 Vitality
- 4 Items = 15 Strength
- 5 Items = 15 Dexterity
- 6 Items = 20 Faster Cast Rate
- Immortal King Stone Crusher (Weapon)
- 250-300% Enhanced Damage (was 200)
- 250% Damage to Demons and Undead (was 200)
- Added -40% requirements
- Added 2 to Combat Materies
- 4 Items = Poison Damage (was Cold)
- 5 Items = Magic Damage (was Poison)
- 6 Items = + 250 Damage (was Magic Damage)
- Immortal King's Detail (Belt)
- 2 Items = 30% Physical Damage Reduction
- Immortal King's Soul Cage (Armor)
- 20% Chance to Cast Level 5 Enchant (was 5% Chance)
- Immortal King's Pillar (Boots)
- Added 3-5% Physical Damage Reduction
- Added 30-40% Magic Resistance
- 10-15 Vitality (was 44 life)
- 6 Items = 15 Strength
- Immortal King's Forge (Gloves)
- 12% Chance to Cast Level 20 Static Field when Struck (was level 4 Charge Bolt)
- 6 Items = 34% Curse Reduction
Natalya's Odium (Full Set)
- Removed Defense
- Magic Damage Reduced by 30 (was 15)
- Added 100% Magic Find
- Added +7 to Phoenix Strike
- Natalya's Shadow
- Removed Sockets
- 500-600 Defense (was 150-225)
- 1-1.5 Life Based on Char level (was 1per level)
- 1-3 All Skill Tabs (was 1-2 Assassin Skills)
- 75-150 Poison Length Reduction
- Natalya's Soul (Boots)
- Removed Stamina and Durability
- Added 3-5 Pierce All
- Natalya's Totem (Helm)
- Added 1-2 All Skills
- Natalya's Mark (Weapon)
- 2 All Skills
- 100 Cold Damage (was 50)
- 100 Fire Damage (was 12-17)
Bul-Kathos' Children (Full Set)
- 4 All Skills (was 2)
- +300 Damage (was 200 Fire)
- 300% Enhanced Damage (was 200 demons and undead)
- 35% Deadly Strike (was 20)
- Added 50% All resistances
- Added 100% Magic Find
- Bul-Kathos' Sacred Charge
- Removed Sockets
- 300-350 Enhanced Damage (was 200)
- 20-30 All Resistances (was 20)
- Added Hit Blinds Target
- Added 20-30 Dexterity
- Added 10% Mana Stolen Per Hit
- Bul-Kathos' Tribal Guardian
- Removed Sockets
- 300-350 Enhanced Damage (was 200)
- 20-30 All Resistances (was 50 Fire Res)
- 20% Chance to Cast Level 10 Poison Nova on Striking (was 50 poison damage)
- Added 20-30 Strength
- Added 10% Life Stolen Per Hit
- Added 35% Chance to Open Wounds
M'avina's Battle Hymn (Full Set)
- Removed Defense
- Added 40 Faster Run/Walk
- Added +3 to Cold Mastery
- Added 10 Mana After Each Kill
- Added + 7 Valkyrie M'avina's Icy Clutch (Gloves)
- +100 Cold Damage (was 6-18)
- Cannot Be Frozen (was Half Freeze Duration)
- 100-150% Gold Find
- 20-30 Dexterity and Strength
- 2 Items = 15 Vitality
- 3 Items = 25 Increased Attack Speed
- 4 Items = 20% Cold Pierce
- 5 Items = 20% Cold Skill Damage M'avina's True Sight (Helm)
- 2 Items = 2 All Skills (was 1)
- 5 Items = 5% Maximum Cold Resistance M'avina's Embrace (Armor)
- 2-3 All Skill Tabs (was 1-2 Amazon Skills)
- 2 Items = 15 Energy
- 3 Items = 30% Faster Hit Recovery
- 4 Items = 20% Physical Damage Reduction
- 5 Items = 5% Maximum Fire Resistance M'avina's Caster (Weapon)
- Added 4-5 Bow and Cross Bow Skills
- 34% Chance to Pierce
- 2 Items = 15 Dexterity
- 3 Items = 114-377 Magic Damage
- 4 Items = 2 Bow and Crossbow Skills
- 5 Items = 5% Maximum Lightning Resistance M'avina's Tenet (Belt)
- 30 Faster Run/Walk (was 20)
- Added 10-15 All Resistances
- Added 3-5 Mana After Each Kill
- 2 Items = 20% Fire Pierce
- 3 Items = 15 Strength
- 4 Items = 25% All Resistances
- 5 Items = 5% Maximum Poison Resistance
Trang-Oul's Avatar (Full Set) Full Set no longer turns you into a Goul
- Added + 7 Lower Resist
- Trang-Oul's Guise (Helm)
- Defense 100
- Faster Hit Recovery 25
- Level 15 Thorns When Equipped
- +2 to Summon Skills (Druid and Necromancer)
- +2 to all Skills
- 2 Items = 15 Energy
- 3 Items = 25% Fire Pierce
- 4 Items = 15 Dexterity
- 5 Items = 5% Maximum Lightning Resistance
- Trang-Oul's Scales (Armor)
- -40% Requirements
- 30% Faster Hit Recovery
- 1-3 All Skilltabs (was 1-2 Necromancer Skills)
- 150% Enhanced Defense
- 2 Items = 15 Strength
- 3 Items = 50% Lightning Resistance
- 4 Items = 15 Vitality
- 5 Items = 25% Physical Damage Reduction
- Trang-Oul's Wing (Shield)
- 125 Defense
- 20-30 Dexterity and Strength
- 35-50 Fire Resistance
- 30% Chance to Block
- 40% Poison Resistance
- +2 to Poison and Bone Skills
- 35% Faster Cast Rate
- 2 Items = 35% Faster Block Rate
- 3 Items = 25% Poison Pierce
- 4 Items = 15 Strength
- 5 Items = 5% Maximum Fire Resistance
- Trang-Oul's Claws (Gloves)
- 2 Items = 15 Dexterity
- 3 Items = 15 Energy
- 4 Items = 25% Poison Skill Damage
- 5 Items = 5% Maximum Poison Resistance
- Trang-Oul's Girth (Belt)
- 100 Defense
- Replenish Life 25 (was 5)
- 66 Life
- Cannot Be Frozen
- -40% Requirements
- 25-50 Mana
- 20% Faster Cast Rate
- 2 Items = 15 Vitality
- 3 Items = 40 Cold Resistance
- 4 Items = 15% Lightning Absorb
- 5 Items = 5% Maximum Cold Resistance
- Added Rare Affixes
- Jewels
- 40 Enhanced Damage
- 15 Max Damage (Prefix and Suffix)
- 20 Mana
- 20 Life
- 4-5 Cold min
- 15 IAS
- 1-3 Life After Each Kill
- Weapons
- 300 Enhanced Damage
- Boots
- 30 Faster Run/Walk An additional affix
- 40 Faster Run/Walk
- Belts
- 100 Life
- Shield + Pelts
- 60 Life
- Gear
- 3 Socket Potential
- Indestructible
- Throwing Weapons
- 3 Socket Potential
- Rings
- 2 Mana After Each Kill
- Jewels
- Removed
- All Items
- Stamina
- Regen Stamina
- Light Radius
- Jewels
- Defense
- Regen Life
- All Items
- Changed skills on all items except teleport are now +1 oskill
- Grand Charm Affixes
- 6-17 Magic find on Grand Charm (was 1-12)
- Large Charm Affixes
- 6-20 Individual Resistance [Fire, Cold, Light, and Poison] (was 4-15)
- 4-10 All Resistances (was 3-8)
- 4-12 Magic Find (was 1-6)
- 1-4 Damage/10-48 Attack Rating (was 1-6 Max Dmg/10-48 Attack Rating)
- Removed Hit Causes Monster to Flee and Knockback
- 20% Chance to Cast Level 4 Amplify Damage (was 5% at level 1)
- Added New Recipe: While Crafting use Eth Rune + Charsi's Malus to make the result ethereal
- Any base Crafting including Eth Items
- Crafted Items can now be Upped
- Added New Recipe: While Crafting use Eth Rune + Charsi's Malus to make the result ethereal
- Hit Power Crafts
- Helm 20 Faster Hit Recovery + 150-200 Attack Rating + 5% Level 4 Frost Nova When Struck
- Boots 10 FHR + 10-15 Dexerity + 5% Level 4 Frost Nova When Struck
- Gloves -15-20% target defense + 5% Level 4 Frost Nova When Struck
- Belt 20 FHR + 20 Damage to mana + 5% Level 4 Frost Nova When Struck
- Shield 30 FBR + 20 Block Chance + 5% Level 4 Frost Nova When Struck
- Armor 30-40 FHR + 35-60 Enhanced Damage + 5% Level 4 Frost Nova When Struck
- Amulet 200-250 Attack Rating + 15-20 FHR + 5% Level 4 Frost Nova When Struck
- Ring 3-5 Max dmg + 5-10 Dexterity + 5% Level 4 Frost Nova When Struck
- Weapon Gloves -15-20% target defense + 50-80% Enhanced Damage + 5% Level 4 Frost Nova When Struck
- Blood Crafts
- Helm 2-4 Life Steal + 30-40 life + 15-20 Deadly strike
- Boots 2-4 Life Steal + 30-40 life + 3-6 Life Per Kill
- Gloves 2-4 Life Steal + 30-40 life + 5-10 Crushing Blow
- Belt 2-4 Life Steal + 30-40 life + 15-20 Open Wounds
- Shield 3-6 Life Steal + 50-60 life + 20 Block Chance
- Body 3-6 Life Steal + 50-60 life + 3-6 Life Per Kill
- Amulet 2-4 Life Steal + 30-40 life + 10 Faster Run/Walk
- Ring 2-4 Life Steal + 30-40 life + 5-10 Strength
- Weapon 3-6 Life Steal + 30-40 life + 50-80 ED
- Caster Crafts 10-20 Mana on all
- Helm 4-10 Regen Mana + 10 Faster Cast Rate
- Boots 4-10 Regen Mana + 5-10% Maximum Mana
- Gloves 1-3 Mana Per Kill + 10 Faster Cast Rate
- Belt 4-10 Regen Mana + 10 Faster Cast Rate
- Shield 15 Faster Cast Rate + 20 Block Chance
- Body 15 Faster Cast Rate + 5-8 Mana Per Kill
- Amulet Untouched
- Ring 1-2 Mana Per Kill + 5-10 Energy
- Weapon 1 Skill + 10-20 Faster Cast Rate
- Safety
- Helm 3-5 MDR/PDR + 50-60% Enhanced Defense + 10-20 Lightning Resist
- Boots 3-5 MDR/PDR + 50-60% Enhanced Defense + 10-20 Fire Resist
- Gloves 3-5 MDR/PDR + 10-30% Enhanced Defense + 10-20 Cold Resist
- Belt 3-5 MDR/PDR+ 10-30% Enhanced Defense + 75-100% Poison Length Reduction
- Shield 5-10% Physical Damage Reduction + 10-20 Magic Resist + 50-60% Enhanced Defense
- Body 5-10% Physical Damage Reduction + 25-50 Defense + Half Freeze Duration + 50-60% Enhanced Defense
- Amulet 3-5 MDR/PDR + 10-20% Enhanced Defense + 10 Block Chance
- Ring 3-5 MDR/PDR + 10-20% Enhanced Defense + 5-10 Vitality
- Weapon 3-5 MDR/PDR + 50-60% Enhanced Defense + 20-30% Enhanced Damage + 10-20 Increased Attack Speed
- Added Charsi's Malus to Imbue (575k)
- Added Larzuk's Forging Hammer (2.2 Mil)
- Added Full Rejuvination Potions at Ormus, Jamella and Malah
- Added MF Potion grants +150% MF for 20 Minutes (Effect lost on death or S&E) at Alkor (750k)
- Added BigDinn at Ormus (90k)
- Cube with Magic Staff for (?/33) Teleport Charges [Randome Level Required]
- Added Hratli's Spiritual Herb (2.25M)
- Ingredient for Repair Mod
- Added Viper Of The Amulet at Drognan(140k)
- Cube with Wand and potion for oskill Lower Resistance or Life Tap Wand [Randome Level Required]
- Mana Potion = Lower Resistance
- Healing Potion = Life Tap
- Cube with Wand and potion for oskill Lower Resistance or Life Tap Wand [Randome Level Required]
- Token of Absolution Sold at Akara
- Ormus now sells Stamina, Antidotes and Thawing Potions
- Rune Downgrading 1 to 1 (Flawed Gem + Rune = Downgrade)
- Removed Level Requirement increase upon Upping and item.
- Essence Transmuting to next Tier use 3 essences
- Blue > Yellow > Red > Green > 3 Blue
- 1 of Each Essence = 1 of each Uber Key
- ANY 3 Uber Organs now open Uber Tristram (Diablo's Horn, Baal's Eye or Mephisto's Brain)
- 2 Unique Jewerly (Rings, Amulets, Jewels) = Standard of Heroes
- 3 Perfect Skulls + Rare Item = Low Quality Rare Reroll (was 6 Pskulls)
- 1 Rare Item + Unique Ring = High Quality Rare Reroll (was SOJ)
- Removed Gem requirements for repairing charges on items
- Charsi's Malus + Arrows or Bolts = Replenish Quantity
- Hratli's Spiritual Herb + Standard of Heroes
- Repairs Durability (works on Magics, Rares, Crafted and Uniques)
- Replenishes Quantity for Any Throwing Weapons
- 9 Jewels + Charsi's Malus = 1 Rare Jewel
- 99 Stacked Flawless Gems + Stamina Potion = 33 Perfect Gems of the same type
- 99 Stacked Runes El-Lem + Stamina Potion = 33 Runes of the next tier
- 100 Stacked Runes Pul-Cham + Stamina Potion = 50 Runes of the next tier
- 99 Stacked Essences + Stamina Potion = 33 of the next tier (Doesn't Work for Green Essence)
- 3 Charms cubed = 1 of the same charm type
- 9 Stacked Perfect Gems + Active Perfect Gem of your choosing = 4 Perfect Stacked Gems of your choosing (Doesn't Create Perfect Skulls)
- Example: 9 Stacked Perfect Topaz + 1 Perfect Emerald = 4 Stacked Perfect Emeralds
- 99 Stacked Perfect Gems + Active Perfect Gem of your choosing = 34 Perfect Stacked Gems of your choosing (Doesn't Create Perfect Skulls)
- Example: 99 Stacked Perfect Topaz + 1 Perfect Emerald = 34 Stacked Perfect Emeralds
- Charsi's Malus + Hellfire Torch = Hellfire Ash
- Gheed's Fortune + Charsi's Malus = 3 Magic Find Potions
- Annihilus + Charsi's Malus = 3 Standard of Heros
- 100 Stacked Perfect Topaz + Stamina Potion = 1 Vex
- 1 hellfire Ashes + Stamina = Standard of Heroes
- Any 3 Uber Keys Spawn Random Uber Portals
- Superior Items also use the same Socket Recipes
- 3 Terror Keys + TP Scroll = Matrons Den
- 3 Hate Keys + TP Scroll = Forgotten Sands
- 3 Destruction Keys + TP Scroll = Furnace of Pain
- Transmuting up with Pul-Zod require stamina potion for added safety
- Secret Cow Level only requires Wirt's leg
- Added Unique Jewel Reroll Recipe
- 3 x Rare Jewels + 3 Hellfire Ash + Larzuk's Forging Hammer + Unique Jewel
-
Augment Recipes:
-
WARNING: If you Augment Set Items MAKE SURE no other Set items are equipped!!!
- Zod + SOJ + Sur + Standard of Heroes + Charsi's Malus + ANY Body Armor = +1 to Teleport, + 25MF + 50GF + 1% Exp Gained
- Cham + Standard of Heroes + Ist + Lem + Charsi's Malus + ANY gear piece = +25% MF + 50%GF + 1% Exp Gained
- Gul + Fal + Charsi's Malus + Standard of Heroes + Any Gear Piece = 200 Attack Rating + 10% Bonus AR (Works up to 5x on a single item, base AR maxes at 1023)
-
Note: Gold Find Maxes at 15x Augments (723 GF), Magic Find 29x Augments (723 MF) and Experience 231x Augments (461% EXP)
-
Corruptions have a 30% Chance to reroll as a random rare and 70% Chance to roll with sockets (Magic, Rare, Crafted, Set, or Unique + Standard of Heroes)
- Amulets, Rings
- 1 Socket 100%
- Belts
- 1 socket 85%
- 2 socket 15%
- Helm, Chest, Shields, Gloves, Boots
- 1 socket 72%
- 2 socket 20%
- 3 socket 8%
- 1 Handed Weapons (Swords, Daggers, etc)
- 1 socket 40%
- 2 socket 32%
- 3 socket 16%
- 4 socket 12%
- 2 Handed Weapons (Bows, Staves, etc)
- 1 socket 24%
- 2 socket 22%
- 3 socket 18%
- 4 socket 16%
- 5 socket 12%
- 6 socket 8%
- Amulets, Rings
-
Unique Charm Corruptions
- Annihilus Small Charm (0% Chance to Brick)
- Hellfire Ashes + Anni = Corrupted
- 7% Magic Find + 10% Gold Find
- 5 Faster Hit Recovery + 5 Faster Run/Walk
- 5 Attributes
- 5-10% Increased Attack Speed
- 5-10% Faster Cast Rate
- 5% All Resistance
- 5% Experience
- 20 Life + 17 Mana
- Hellfire Ashes + Anni = Corrupted
- Annihilus Small Charm (0% Chance to Brick)
-
Hellfire Torch Large Charm (0% Chance to Brick) - 2 Hellfire Ashes + Torch = Corrupted - 40% Chance to Cast Level 22 Amplify Damage When Struck - 75% Chance to Cast Level 18 Lower Resist When Struck - 60% Chance to Cast Level 20 Decrepify When Struck - 50% Chance to Cast Level 18 Weaken When Struck - 25% Chance to Cast Level 21 Life Tap When Struck - 60% Chance to Cast Level 21 Bone Armor When Struck - 60% Chance to Cast Level 21 Cyclone Armor When Struck - 60% Chance to Cast Level 20 Static Field When Struck - 75% Chance to Cast Level 24 Frost Nova When Struck - Level 31 Prayer Aura when Equipped - Level 10 Vigor Aura When Equipped - Level 10 Blessed Aim Aura When Equipped
-
Gheed's Fortune Grand Charm 30% Chance to brick into a random Magic Charm - Hellfire Ashes + Gheed's = Corrupted - Adds + 1 to Skill Tree - 20-40% Gold Find + 5-10% Magic Find + 5% Vendor Prices - 7% Faster Run/Walk - 12% Faster Hit Recovery - 15% All Resistance
- All Monster resistances that were 116+% are now reduced to 115% (Infinity can break all immunes)
- After First Quest Kill, All Act Bosses Always Drop their Essence (only 1)
- Mephisto can fly now
- Summoner has 3x HP and crits 3x as often
- Eldritch the Rectifier is now a Death Lord Pack
- Duriel's Town Portal Scroll Drop rate decreased significantly
- Nihlathak, Countess and Izual have less of a chance to drop gold
- Countess has her drop table fixed P8 now is best for not only keys but also Runes
- Following Bosses can now drop Uber Keys
- Blood Raven now summons Souls and Has Charger Minions
- Key Bosses
- Blood Raven = Terror
- Countess = Terror
- The Smith = Terror
- Radament = Hate
- The Summoner = Hate
- Hephasto = Hate
- Izual = Destruction
- Nihlathak = Destruction
- Snapchip Shatter = Destruction
- Ubers Updated
- Mephisto Drops a Standard of Heros
- Diablo Drops a Standard of Heros
- Baal Drops a Grand Charm
- Swarms in Forgotten Sands Physical Resistance reduced to 60% (was 99%)
- Succubus Birds in Matron's Den have their damage halfed
- Lilith Also Drops a Destruction Key!
- 2x Aura Range
- Removed: Holy Fire, Holy Shock, Blessed Aim
- Added Vigor, Concentration, Higher chance for Fanatacism
- Multishot much more common
- Aura Enchanted more common in Insanity
- Teleportation Mod Half as common in Insanity
- Agony and Insanity:
- Removed Mana Burn and Spectral Hit
- Super Uniques are almost Always Aura Enchanted Especially in Insanity in addition to regular mods
- Lord De Seis always Extra fast in addition to regular mods
- Ismail Vilehand is now Always Aura Enchanted (Travincal)
- Bremm Sparkfist is now always Cursed (Durance of Hate Level 3)
- Mercenaries can now use Rings + Amulets + Belts
- Act 1 Mercenary
- Can Now Equip XBows and Quivers
- Act 3&5 Mercenary
- Can Now Equip Sceptors, Axes, Swords, and Hammers
- Only you start with -30% Resistance
- 10% Experience loss on death
- Sell Max 35k (was 30k)
- -45% Resistance (was -40)
- 5% more density
- 10% more Elites
- 10% Experience loss on death
- Sell Max 50k (was 35k)
- -110% Resistance (was -100)
- 25% more Density and Elites
- 10% Experience loss on death
- Monsters React 15% Faster
(Level changes are for Insanity Only)
- 85 All Zones
- Cave Level (Both Levels) Increased Density by ~25%
- Mausoleum Increased Density by ~25%
- Burial Grounds Has Elite Spawns now and also includes Chargers
- Crypt Increased Density by ~25%
- Cow Level and increased density an additional 10% (was 81)
- 85 All Zones
- Town spawn and Town Portal locations changed
- 85 All Zones
- Optimized Town
- Great Marsh
- Removed Frogs and Hulks
- Added Ghosts
- Lower Kurast is DANGEROUS in Agony and Insanity... Like really...
- Durance of Hate Level 3
- Added Aura to Maffer Dragonhand
- Added Aura to Wyand Voidbringer
- 85 All Zones
- Stash and Deckard Cain locations Changed
- Chaos Seal Bosses Same TC as Baal Waves
- 85 All Zones
- Increased Act 5 Red Portal Density
- Increased Act 5 Outside areas Density
- Stash and Deckard Cain locations Changed
- Madawc is always Aura Enchanted
- 96 Uber Areas (Forgotten Sands, Furnace of Pain and Matron’s Den) Also greatly increased Elite packs and density
- 99 Uber Tristram
- Baal Waves:
- W1 = Extra Fast Dolls
- W2 = Extra Fast Deathlords
- W3 = Teleporation Souls
- W4 = Extra Fast Venom Lords
- W5 = Extra Fast Minions of Destruction
- Area Level 90 Pit Lords in WorldStone Chamber
- Static is Always 60%
- Removed Frozen Orb Cool Down
- Teeth can Pierce and removed Next Hit Delay
- Prayer no longer costs Mana
- Multiple Shot Range decreased by ~50%
- Guided Arrow Skill Pierces
- Poison dagger Uninterruptable and Always Hits
- Tiger Strike Always Hits
- Bash Always Hits
- Leap Attack Always Hits
- Hunger Always Hits
- Infinite Durations changes
- Frozen Armor
- Chilling Armor
- Shivering Armor
- Energy Shield
- Enchant
- Revives
- Barb Shout Buffs have baseline 5 min duration
- Monsters target Spirits/Wisps less and are way more tanky (oak sage etc)
- Meteor fall time is 18 frames (was 60)
- Immolation Arrow Casting Removed
- Holy Shield Infinite Duration
- Whirlwind Buff 50 (was 30%) Base Dmg and 17% Dmg Per Level (was 5%)
- Removed Fist of Heavens cooldown
- FOH's Holy Bolt Damage Reduced
- Iron Golem now has takes 70% less dmg across the board
- Shrines now stack and dont interfere with curses
- Battle Cry does not interfere with curses
- Grim ward no longer Terrors but instead uses Innersite
- Poison Dagger Mana cost reduced and generates mana at higher levels
- Grim ward no longer Terrors but instead uses Innersite
- Poison Dagger Mana cost reduced and generates mana at higher levels
- FOH's Holy Bolt Synergy Reduced to 6%
- Buffed Rabies (synergies 26%)
- Added 26% Feral Rage Synergy
- Rabies Spreads like Corona Virus
- Lower Resist Always breaks Poison Immunity (All Monsters Have a maximum psn res of 105%)
- Feral Rage now has 30 Second Duration
- Increased Battle Cry Range Slightly and removed Radius Description
- Phoenix Strike Always Hits and Meteor is much faster now
- Fists of Fire Always Hits
- Claws of Thunder Always Hits
- Blades of Ice Always Hits
- Cobra Strike Always Hits
- Dim Vision and Hit Blinds Target doesn't get over written by curses
- Shapeshifting duration removed