ryan-haskell / elm-npc-demo

generating npcs based on random things

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elm-npc-demo

a whack at simulating random character interactions.

overview

to make a believable world of npcs, i need to make characters that have their own personalities, goals, and dispositions.

this is an attempt to model NPCs, so that I can describe generic rules like

"If an angry hero meets an outlaw, he attacks."

and simulate the combinatorial effects of their behavior.

still a wip

local dev

  1. npm i

  2. npm run dev

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generating npcs based on random things


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