Giters
rxi
/
lume
Lua functions geared towards gamedev
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959
Watchers:
29
Issues:
21
Forks:
78
rxi/lume Issues
lume.format(str, table) doesn't properly handle false values
Updated
4 months ago
Comments count
3
`lume.isarray` doesn't return correct results for mixed tables or empty arrays
Updated
7 months ago
Comments count
4
Sort functions alphabetically
Updated
2 years ago
Comments count
1
lume.weightedchoice - if rnd <= v instead of if rnd < v
Updated
2 years ago
Probabilities of `lume.shuffle` are horribly broken
Closed
2 years ago
Comments count
1
pass keys to lume.map function
Updated
3 years ago
unable to install via luarocks with lua 5.4
Updated
4 years ago
Comments count
1
lume.reduce with a falsy initial value
Closed
4 years ago
Comments count
1
Possibility of adding lume.deepclone
Updated
5 years ago
setTimeout() and setInterval()
Closed
6 years ago
Comments count
2
lume.sign(x) with 0 -> 0 ?
Closed
7 years ago
Comments count
2
memorize not memoize
Closed
7 years ago
Comments count
1
hotswap discards non-table values
Updated
7 years ago
Comments count
2
lume.array
Closed
7 years ago
Comments count
2
Support writing functions/threads in lume.serialize
Closed
8 years ago
Comments count
2
Use LÖVE's love.math.random when available
Updated
8 years ago
Comments count
4
luacheck?
Closed
9 years ago
Comments count
3
val^0.5 faster than math.sqrt(val)?
Closed
9 years ago
Comments count
1
lume.sign(0) returns 1 rather than 0
Closed
9 years ago
Comments count
3
Just some food for thought... math.round
Closed
9 years ago
Comments count
2