Roger Winright's repositories
JS-Invaders
An arcade style space-shooter games based on training newer developers for quick acquisition of programming logic outcomes
phaser-webpack-cordova-boilerplate
Pretty frickin' cool boilerplate for games.
Angular-lab-but-in-react
Angular lab... but in React.
app-from-phone
A React app made with the Micro text editor and the Termux linux terminal emulator.
CS-Programmer-Choice-Space-Shooter
Space shooter game made with a custom engine using WinForms
entt-raylib-tiled-engine
Learning how some technologies work together to start working on my own 2D game engine!
js13krepo-Ninja-Take-Back
Ye ol' game repo for JS13k 2019!
Kid-Icarus-VS-game
A simple multiplayer platform game made with Phaser 3 based on Kid Icarus.
SDL_C_BREAKOUT_THING
Part of Breakout implemented in C
Colyseus-Kontra-Demo
Learning the Colyseus web framework.
ECS-Engine
Hand-rolled ECS System and game engine using Raylib C#
fastapi-ingredients-list
simple app to test my skills with fastapi
Futuristic-Base-Defense-Game
Future themed
mern-practice
More mern practice with shopping lists
MERN-Stack-Practice
Practicing some Node/Express
MyPortfolio
Personal website to display my work and information
Ninja-Take-Back-Unity
Unity remake of my old game jam game Ninja Take Back
react-portfolio
Basically the old portfolio but in React and updated!
real-time-tbs-mechanic
An idea I'm playing with for "real-time" turn-based combat.
six-degrees-of-kevin-bacon
This was a theoretical interview question that I had recently, I wanted to see if I could actually build it to some degree
SocketIOClient-Unreal
Socket.IO client plugin for the Unreal Engine.
ue5-physics-sim
Just a learning project for Unreal Engine 5 experimenting with Blueprints
Unity-WebSockets-Test
Testing a websockets server using websockets-sharp and Unity