Ruben Moreno Montoliu (ruben3d)

ruben3d

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Location:London, United Kingdom

Twitter:@ruben3d

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Ruben Moreno Montoliu's starred repositories

SaneCppLibraries

Sane C++ Libraries

Language:C++License:MITStargazers:490Issues:0Issues:0

easydiffusion

Easiest 1-click way to create beautiful artwork on your PC using AI, with no tech knowledge. Provides a browser UI for generating images from text prompts and images. Just enter your text prompt, and see the generated image.

Language:JavaScriptLicense:NOASSERTIONStargazers:9364Issues:0Issues:0

Vega-Strike-Engine-Source

Vega Strike Engine

Language:C++License:NOASSERTIONStargazers:253Issues:0Issues:0

screen-space-reflections

Implements Screen Space Reflections in three.js

Language:RoffLicense:MITStargazers:543Issues:0Issues:0

Raze

Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.

Language:C++Stargazers:668Issues:0Issues:0

raptor

Reversed-engineered source port from Raptor Call Of The Shadows

Language:CLicense:GPL-2.0Stargazers:82Issues:0Issues:0

xash-rt

Fork of the Xash3D FWGS with a real-time path tracing

Language:CStargazers:1080Issues:0Issues:0

realism-effects

SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

Language:RoffLicense:MITStargazers:1384Issues:0Issues:0

skifree_decomp

SkiFree decompilation project

Language:AssemblyStargazers:50Issues:0Issues:0

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Language:C++License:MITStargazers:58365Issues:0Issues:0

colstodian

An opinionated, practical color management library for games and graphics.

Language:RustStargazers:33Issues:0Issues:0

ldtk

Modern, lightweight and efficient 2D level editor

Language:HaxeLicense:MITStargazers:3292Issues:0Issues:0

Hyperbolic-Honeycombs

Visualize 3d/4d hyperbolic honeycombs and sphere packings.

Language:GLSLLicense:GPL-3.0Stargazers:244Issues:0Issues:0

tactile-js

A Javascript library for representing, manipulating, and drawing periodic tilings of the plane.

Language:JavaScriptLicense:BSD-3-ClauseStargazers:215Issues:0Issues:0

vk_mini_path_tracer

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

Language:C++License:Apache-2.0Stargazers:1100Issues:0Issues:0

graphia

A visualisation tool for the creation and analysis of graphs

Language:C++Stargazers:230Issues:0Issues:0

Terathon-Math-Library

C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra.

Language:C++License:MITStargazers:887Issues:0Issues:0

TZX-Cassette-Mod

A guide for putting TZXDuino/MaxDuino/Arduitape hardware into a Cassette Tape

Stargazers:147Issues:0Issues:0

UltimateDoomBuilder

Comprehensive map editor for Doom, Heretic, Hexen and Strife based games. Works best for ZDoom-family ports while also supporting classic engines. Based on GZDoomBuilder by MaxED & Doom Builder 2 by CodeImp (see — http://doombuilder.com)

Language:C#License:GPL-3.0Stargazers:419Issues:0Issues:0

GW-BASIC

The original source code of Microsoft GW-BASIC from 1983

Language:C++License:MITStargazers:3202Issues:0Issues:0

RomeroDoomDump

Doom development files released in December 2014 / April 2015 by John Romero

Language:Objective-CStargazers:120Issues:0Issues:0

devilution

Diablo devolved - magic behind the 1996 computer game

Language:C++License:NOASSERTIONStargazers:8678Issues:0Issues:0

VVVVVV

The source code to VVVVVV! http://thelettervsixtim.es/

Language:ActionScriptLicense:NOASSERTIONStargazers:6909Issues:0Issues:0

SLADE

It's a Doom editor

Language:C++License:GPL-2.0Stargazers:686Issues:0Issues:0

Doomsday-Engine

A portable, enhanced source port of Doom, Heretic and Hexen.

Language:C++Stargazers:262Issues:0Issues:0

SelfDeblur

Neural Blind Deconvolution Using Deep Priors (CVPR 2020)

Language:PythonStargazers:335Issues:0Issues:0

abrash-black-book

Markdown source for Michael Abrash's Graphics Programming Black Book

Language:CSSStargazers:4458Issues:0Issues:0

BosqueLanguage

The Bosque programming language is an experiment in regularized design for a machine assisted rapid and reliable software development lifecycle.

Language:TypeScriptLicense:NOASSERTIONStargazers:5254Issues:0Issues:0

tinykaboom

A brief computer graphics / rendering course

Language:C++Stargazers:2338Issues:0Issues:0

GLSL-PathTracer

A toy physically based GPU path tracer (C++/OpenGL/GLSL)

Language:C++License:MITStargazers:1797Issues:0Issues:0