Ruben Moreno Montoliu's starred repositories
SaneCppLibraries
Sane C++ Libraries
easydiffusion
Easiest 1-click way to create beautiful artwork on your PC using AI, with no tech knowledge. Provides a browser UI for generating images from text prompts and images. Just enter your text prompt, and see the generated image.
Vega-Strike-Engine-Source
Vega Strike Engine
screen-space-reflections
Implements Screen Space Reflections in three.js
realism-effects
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
skifree_decomp
SkiFree decompilation project
colstodian
An opinionated, practical color management library for games and graphics.
Hyperbolic-Honeycombs
Visualize 3d/4d hyperbolic honeycombs and sphere packings.
tactile-js
A Javascript library for representing, manipulating, and drawing periodic tilings of the plane.
vk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
Terathon-Math-Library
C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra.
TZX-Cassette-Mod
A guide for putting TZXDuino/MaxDuino/Arduitape hardware into a Cassette Tape
UltimateDoomBuilder
Comprehensive map editor for Doom, Heretic, Hexen and Strife based games. Works best for ZDoom-family ports while also supporting classic engines. Based on GZDoomBuilder by MaxED & Doom Builder 2 by CodeImp (see — http://doombuilder.com)
RomeroDoomDump
Doom development files released in December 2014 / April 2015 by John Romero
devilution
Diablo devolved - magic behind the 1996 computer game
Doomsday-Engine
A portable, enhanced source port of Doom, Heretic and Hexen.
SelfDeblur
Neural Blind Deconvolution Using Deep Priors (CVPR 2020)
abrash-black-book
Markdown source for Michael Abrash's Graphics Programming Black Book
BosqueLanguage
The Bosque programming language is an experiment in regularized design for a machine assisted rapid and reliable software development lifecycle.
tinykaboom
A brief computer graphics / rendering course
GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)