ruanimal / StardewValleyMods

New home for my stardew valley mod source code

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This repository contains my SMAPI mods for Stardew Valley based on spacechase0's mods. See the individual mods in the subfolders for documentation and release notes.

Compiling the mods

Installing stable releases from Nexus Mods is recommended for most users. If you really want to compile the mod yourself, read on.

These mods use the crossplatform build config so they can be built on Linux, macOS, and Windows without changes. See the build config documentation for troubleshooting.

Compiling a mod for testing

To compile a mod and add it to your game's Mods directory:

  1. Rebuild the solution in Visual Studio or MonoDevelop.
    This will compile the code and package it into the Mods directory.
  2. Launch any project with debugging.
    This will start the game through SMAPI and attach the Visual Studio debugger.

Compiling a mod for release

To package a mod for release:

  1. Switch to Release build configuration.
  2. Recompile the mods per the previous section.
  3. Upload the generated bin/Release/<mod name>-<version>.zip file from the project folder.

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New home for my stardew valley mod source code


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