rpkaul / eItems

eItems is an API designed to provide extended information and functionality to the CSGO Item Economy. With more usefull natives

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eItems

eItems is an API designed to provide extended information and functionality to the CSGO Item Economy.

I modified the original plugin to have some extra features, such as getting the avaliable skins for a weapon/glove.

Dependencies:

Instalation:

  1. Upload configs and eitems.smx to your server.
  2. Change language in eItems.json if needed.
  3. Upload selected language data file to your server. (Only if UseLocal is set to true in config)
  4. Restart your server or load plugin manually.
  5. Upload Graffiti files to server + fastdl. (Only if DownloadSprays is set to true in config, skip otherwise)

Troubleshooting:

[SM] Exception reported: Invalid JSON in line
  • This happens mostly only for Windows users. Windows have an issue with HTTP/2 requests. Set UseLocal to true and upload selected language file (items_XX.json) to data folder.
Native "HTTPRequest.HTTPRequest" was not found
  • Update Rest In Pawn to version 1.3.0 or newer.
eItems.smx (eItems): unexpected error 23 in AskPluginLoad callback
  • Make sure you do not have multiple copies of eitems.smx in plugins folder.

Natives:

enum WearRemap
{
    Min,
    Max
};

native int      eItems_GetWeaponCount();
native int      eItems_GetPaintsCount();
native int      eItems_GetGlovesCount();
native int      eItems_GetMusicKitsCount();
native int      eItems_GetPinsCount();
native int      eItems_GetCoinsCount();
native int      eItems_GetCoinsSetsCount();
native int      eItems_GetStickersCount();
native int      eItems_GetStickersSetsCount();
native int      eItems_GetAgentsCount();
native int      eItems_GetPatchesCount();
native int      eItems_GetCratesCount();
native int      eItems_GetSpraysCount();
native int      eItems_GetSpraysSetsCount();

native bool     eItems_AreItemsSynced();
native bool     eItems_AreItemsSyncing();
native bool     eItems_ReSync();

forward void    eItems_OnItemsSynced();
forward void    eItems_OnWeaponGiven(const int client, const int iWeapon, const char[] szClassName, const int iWeaponDefIndex, const int iSlot, const bool Skinnable, const bool Knife);

/*              Weapons             */

    /*     Generic     */

native int      eItems_GetWeaponNumByDefIndex(int iDefIndex);
native int      eItems_GetWeaponNumByClassName(const char[] szClassName);
native int      eItems_GetWeaponNumByWeapon(int iWeapon);
native int      eItems_GetWeaponDefIndexByWeaponNum(int iWeaponNum);
native int      eItems_GetWeaponDefIndexByClassName(const char[] szClassName); 
native int      eItems_GetWeaponDefIndexByWeapon(int iWeapon); 
native bool     eItems_IsDefIndexKnife(int iDefIndex);
native int      eItems_GetActiveWeaponNum(int client);
native int      eItems_GetActiveWeaponDefIndex(int client);
native int      eItems_GetActiveWeapon(int client);
native int      eItems_GetActiveWeaponClassName(int client, char[] szBuffer, int iLength);
native int      eItems_GetInSlotWeaponNum(int client, int iSlot);
native int      eItems_GetInSlotWeaponDefIndex(int client, int iSlot);
native int      eItems_GetInSlotWeapon(int client, int iSlot);
native int      eItems_GetInSlotWeaponClassName(int client, int iSlot, char[] szBuffer, int iLength);
native bool     eItems_IsSkinnableDefIndex(int iDefIndex);
native int      eItems_FindWeaponByWeaponNum(int client, int iWeaponNum);
native int      eItems_FindWeaponByDefIndex(int client, int iDefIndex);
native int      eItems_FindWeaponByClassName(int client, const char[] szClassName);
native bool     eItems_RefillClipAmmo(int iWeapon);
native bool     eItems_RefillReserveAmmo(int iWeapon);
native bool     eItems_IsValidWeapon(int iWeapon);
native int      eItems_GiveWeapon(int client, const char[] szClassName, int iReserveAmmo = -1, int iClipAmmo = -1, int iSwitchTo = -1, bool bSwitchAnimation = true);
native bool     eItems_RemoveKnife(int client);
native bool     eItems_RemoveWeapon(int client, int iWeapon);
native int      eItems_RespawnWeapon(int client, int iWeapon, bool bSwitchAnimation = true);
native int      eItems_RespawnWeaponBySlot(int client, int iWeaponSlot);
native int      eItems_RemoveAllWeapons(int client, int iSkipSlot = -1);
native bool     eItems_SetWeaponAmmo(int iWeapon, int iReserveAmmo = -1, int iClipAmmo = -1);
native bool     eItems_SetAllWeaponsAmmoByClassName(const char[] szClassName, int iReserveAmmo = -1, int iClipAmmo = -1);
native bool     eItems_SetAllWeaponsAmmo(int iReserveAmmo = -1, int iClipAmmo = -1);
native bool     eItems_SetActiveWeapon(int client, int iWeapon);
native bool     eItems_DropWeapon(int client, int iWeapon);
native bool     eItems_HasRareInspectByDefIndex(int iWeaponDefIndex);
native bool     eItems_HasRareDrawByDefIndex(int iWeaponDefIndex);
native int      eItems_GetRareInspectSequenceByDefIndex(int iWeaponDefIndex);
native int      eItems_GetRareDrawSequenceByDefIndex(int iWeaponDefIndex);

    /*  ClassNames  */

native bool     eItems_GetWeaponClassNameByWeaponNum(int iWeaponNum, char[] szBuffer, int iLength);
native bool     eItems_GetWeaponClassNameByDefIndex(int iDefIndex, char[] szBuffer, int iLength);
native bool     eItems_GetWeaponClassNameByWeapon(int iWeapon, char[] szBuffer, int iLength);

    /*  DisplayNames    */

native bool     eItems_GetWeaponDisplayNameByWeaponNum(int iWeaponNum, char[] szBuffer, int iLength);
native bool     eItems_GetWeaponDisplayNameByDefIndex(int iDefIndex, char[] szBuffer, int iLength);
native bool     eItems_GetWeaponDisplayNameByWeapon(int iWeapon, char[] szBuffer, int iLength);
native bool     eItems_GetWeaponDisplayNameByClassName(const char[] szClassName, char[] szBuffer, int iLength);

    /*    ViewModel     */

native bool     eItems_GetWeaponViewModelByWeaponNum(int iWeaponNum, char[] szBuffer, int iLength);
native bool     eItems_GetWeaponViewModelByDefIndex(int iDefIndex, char[] szBuffer, int iLength);
native bool     eItems_GetWeaponViewModelByWeapon(int iWeapon, char[] szBuffer, int iLength);
native bool     eItems_GetWeaponViewModelByClassName(const char[] szClassName, char[] szBuffer, int iLength);

    /*    WorldModel     */

native bool     eItems_GetWeaponWorldModelByWeaponNum(int iWeaponNum, char[] szBuffer, int iLength);
native bool     eItems_GetWeaponWorldModelByDefIndex(int iDefIndex, char[] szBuffer, int iLength);
native bool     eItems_GetWeaponWorldModelByWeapon(int iWeapon, char[] szBuffer, int iLength);
native bool     eItems_GetWeaponWorldModelByClassName(const char[] szClassName, char[] szBuffer, int iLength);

    /*     Slot     */

native int      eItems_GetWeaponSlotByWeaponNum(int iWeaponNum);
native int      eItems_GetWeaponSlotByDefIndex(int iDefIndex);
native int      eItems_GetWeaponSlotByWeapon(int iWeapon);
native int      eItems_GetWeaponSlotByClassName(const char[] szClassName);

    /*     Team     */

native int      eItems_GetWeaponTeamByWeaponNum(int iWeaponNum);
native int      eItems_GetWeaponTeamByDefIndex(int iDefIndex);
native int      eItems_GetWeaponTeamByWeapon(int iWeapon);
native int      eItems_GetWeaponTeamByClassName(const char[] szClassName);

    /*     Clip Ammo     */

native int      eItems_GetWeaponClipAmmoByWeaponNum(int iWeaponNum);
native int      eItems_GetWeaponClipAmmoByDefIndex(int iDefIndex);
native int      eItems_GetWeaponClipAmmoByWeapon(int iWeapon);
native int      eItems_GetWeaponClipAmmoByClassName(const char[] szClassName);

    /*     Reserve Ammo     */

native int      eItems_GetWeaponReserveAmmoByWeaponNum(int iWeaponNum);
native int      eItems_GetWeaponReserveAmmoByDefIndex(int iDefIndex);
native int      eItems_GetWeaponReserveAmmoByWeapon(int iWeapon);
native int      eItems_GetWeaponReserveAmmoByClassName(const char[] szClassName);

    /*     Price     */

native int      eItems_GetWeaponPriceByWeaponNum(int iWeaponNum);
native int      eItems_GetWeaponPriceByDefIndex(int iDefIndex);
native int      eItems_GetWeaponPriceByWeapon(int iWeapon);
native int      eItems_GetWeaponPriceByClassName(const char[] szClassName);

    /*     Max Player Speed     */

native int      eItems_GetWeaponMaxPlayerSpeedByWeaponNum(int iWeaponNum);
native int      eItems_GetWeaponMaxPlayerSpeedByDefIndex(int iDefIndex);
native int      eItems_GetWeaponMaxPlayerSpeedByWeapon(int iWeapon);
native int      eItems_GetWeaponMaxPlayerSpeedByClassName(const char[] szClassName);

    /*     Damage     */

native int      eItems_GetWeaponDamageByWeaponNum(int iWeaponNum);
native int      eItems_GetWeaponDamageByDefIndex(int iDefIndex);
native int      eItems_GetWeaponDamageByWeapon(int iWeapon);
native int      eItems_GetWeaponDamageByClassName(const char[] szClassName);

    /*     Full Auto     */

native bool     eItems_IsWeaponFullAutoByWeaponNum(int iWeaponNum);
native bool     eItems_IsWeaponFullAutoByDefIndex(int iDefIndex);
native bool     eItems_IsWeaponFullAutoByWeapon(int iWeapon);
native bool     eItems_IsWeaponFullAutoByClassName(const char[] szClassName);

    /*     Spread     */

native float    eItems_GetWeaponSpreadByWeaponNum(int iWeaponNum);
native float    eItems_GetWeaponSpreadByDefIndex(int iDefIndex);
native float    eItems_GetWeaponSpreadByWeapon(int iWeapon);
native float    eItems_GetWeaponSpreadByClassName(const char[] szClassName);

    /*     Cycle Time     */

native float    eItems_GetWeaponCycleTimeByWeaponNum(int iWeaponNum);
native float    eItems_GetWeaponCycleTimeByDefIndex(int iDefIndex);
native float    eItems_GetWeaponCycleTimeByWeapon(int iWeapon);
native float    eItems_GetWeaponCycleTimeByClassName(const char[] szClassName);

    /*     Stickers Slots     */

native int      eItems_GetWeaponStickersSlotsByWeaponNum(int iWeaponNum);
native int      eItems_GetWeaponStickersSlotsByDefIndex(int iDefIndex);
native int      eItems_GetWeaponStickersSlotsByWeapon(int iWeapon);

/*              Skins             */

native bool     eItems_IsSkinNumGloveApplicable(int iSkinNum);
native int      eItems_GetSkinNumByDefIndex(int iDefIndex);
native int      eItems_GetSkinDefIndexBySkinNum(int iSkinNum);
native bool     eItems_GetSkinDisplayNameByDefIndex(int iDefIndex, char[] szBuffer, int iLength);
native bool     eItems_GetSkinDisplayNameBySkinNum(int iSkinNum, char[] szBuffer, int iLength);
native bool     eItems_IsNativeSkin(int iSkinNum, int iItemNum, int iItemType);
native bool     eItems_IsNativeSkinByDefIndex(int iSkinDefIndex, int iItemDefIndex, int iItemType);
native int      eItems_GetSkinRarity(int iDefIndex);
native int      eItems_GetSkinRarityName(int iDefIndex, char[] szBuffer, int iLength);
native float    eItems_GetSkinWearRemapByDefIndex(int iDefIndex, WearRemap remap);
native float    eItems_GetSkinWearRemapBySkinNum(int iSkinNum, WearRemap remap);

/*              Gloves             */

native int      eItems_GetGlovesNumByDefIndex(int iDefIndex);
native int      eItems_GetGlovesDefIndexByGlovesNum(int iGlovesNum);
native bool     eItems_GetGlovesDisplayNameByDefIndex(int iDefIndex, char[] szBuffer, int iLength);
native bool     eItems_GetGlovesDisplayNameByGlovesNum(int iGlovesNum, char[] szBuffer, int iLength);

native bool     eItems_GetGlovesViewModelByGlovesNum(int iGlovesNum, char[] szBuffer, int iLength);
native bool     eItems_GetGlovesViewModelByDefIndex(int iDefIndex, char[] szBuffer, int iLength);
native bool     eItems_GetGlovesWorldModelByGlovesNum(int iGlovesNum, char[] szBuffer, int iLength);
native bool     eItems_GetGlovesWorldModelByDefIndex(int iDefIndex, char[] szBuffer, int iLength);
native int      eItems_GetGlovesNumBySkinNum(int iSkinNum);

/*              MusicKits             */

native int      eItems_GetMusicKitNumByDefIndex(int iDefIndex);
native int      eItems_GetMusicKitDefIndexByMusicKitNum(int iMusicKitNum);
native bool     eItems_GetMusicKitDisplayNameByDefIndex(int iDefIndex, char[] szBuffer, int iLength);
native bool     eItems_GetMusicKitDisplayNameByMusicKitNum(int iMusicKitNum, char[] szBuffer, int iLength);

/*              Pins             */

native int      eItems_GetPinNumByDefIndex(int iDefIndex);
native int      eItems_GetPinDefIndexByPinNum(int iPinNum);
native bool     eItems_GetPinDisplayNameByDefIndex(int iDefIndex, char[] szBuffer, int iLength);
native bool     eItems_GetPinDisplayNameByPinNum(int iPinNum, char[] szBuffer, int iLength);

/*              Coins             */

native int      eItems_GetCoinSetIdByCoinSetNum(int iCoinSetNum);
native int      eItems_GetCoinSetNumByCoinSetId(int iCoinSetId);
native bool     eItems_GetCoinSetDisplayNameByCoinSetId(int iCoinSetId, char[] szBuffer, int iLength);
native bool     eItems_GetCoinSetDisplayNameByCoinSetNum(int iCoinSetNum, char[] szBuffer, int iLength);

native int      eItems_GetCoinDefIndexByCoinNum(int iCoinNum);
native int      eItems_GetCoinNumByDefIndex(int iDefIndex);
native bool     eItems_GetCoinDisplayNameByCoinNum(int iCoinNum, char[] szBuffer, int iLength);
native bool     eItems_GetCoinDisplayNameByDefIndex(int iDefIndex, char[] szBuffer, int iLength);

native bool     eItems_IsCoinInSet(int iCoinNum, int iCoinSetId);

/*              Stickers             */

native int      eItems_GetStickerSetIdByStickerSetNum(int iStickerSetNum);
native int      eItems_GetStickerSetNumByStickerSetId(int iStickerSetId);
native bool     eItems_GetStickerSetDisplayNameByStickerSetId(int iStickerSetId, char[] szBuffer, int iLength);
native bool     eItems_GetStickerSetDisplayNameByStickerSetNum(int iStickerSetNum, char[] szBuffer, int iLength);

native int      eItems_GetStickerDefIndexByStickerNum(int iStickerNum);
native int      eItems_GetStickerNumByDefIndex(int iDefIndex);
native bool     eItems_GetStickerDisplayNameByStickerNum(int iStickerNum, char[] szBuffer, int iLength);
native bool     eItems_GetStickerDisplayNameByDefIndex(int iDefIndex, char[] szBuffer, int iLength);

native bool     eItems_IsStickerInSet(int iStickerSetNum, int iStickerNum);

/*              Agents             */

native int      eItems_GetAgentNumByDefIndex(int iDefIndex);
native int      eItems_GetAgentDefIndexByAgentNum(int iAgentNum);
native bool     eItems_GetAgentDisplayNameByDefIndex(int iDefIndex, char[] szBuffer, int iLength);
native bool     eItems_GetAgentDisplayNameByAgentNum(int iAgentNum, char[] szBuffer, int iLength);
native bool     eItems_GetAgentPlayerModelByDefIndex(int iDefIndex, char[] szBuffer, int iLength);
native bool     eItems_GetAgentPlayerModelByAgentNum(int iAgentNum, char[] szBuffer, int iLength);
native int      eItems_GetAgentTeamByDefIndex(int iDefIndex);
native int      eItems_GetAgentTeamByAgentNum(int iAgentNum);
native bool     eItems_GetAgentVOPrefixByDefIndex(int iDefIndex, char[] szBuffer, int iLength); // szBuffer wil be blank if agent has no vo_prefix defined
native bool     eItems_GetAgentVOPrefixByAgentNum(int iAgentNum, char[] szBuffer, int iLength); // szBuffer wil be blank if agent has no vo_prefix defined

/*              Patches             */

native int      eItems_GetPatchNumByDefIndex(int iDefIndex);
native int      eItems_GetPatchDefIndexByPatchNum(int iPatchNum);
native bool     eItems_GetPatchDisplayNameByDefIndex(int iDefIndex, char[] szBuffer, int iLength);
native bool     eItems_GetPatchDisplayNameByPatchNum(int iPatchNum, char[] szBuffer, int iLength);

/*              Crates             */

native int      eItems_GetCrateNumByDefIndex(int iDefIndex);
native int      eItems_GetCrateDefIndexByCrateNum(int iCrateNum);
native bool     eItems_GetCrateDisplayNameByDefIndex(int iDefIndex, char[] szBuffer, int iLength);
native bool     eItems_GetCrateDisplayNameByCrateNum(int iCrateNum, char[] szBuffer, int iLength);
native bool     eItems_GetCrateWorldModelByDefIndex(int iDefIndex, char[] szBuffer, int iLength);
native bool     eItems_GetCrateWorldModelByCrateNum(int iCrateNum, char[] szBuffer, int iLength);
native int      eItems_GetCrateItemsCountByDefIndex(int iDefIndex);
native int      eItems_GetCrateItemsCountByCrateNum(int iCrateNum);
native bool     eItems_GetCrateItemByDefIndex(int iDefIndex, int CrateItemNum, any[] StructDefinition, int iLength);
native bool     eItems_GetCrateItemByCrateNum(int iCrateNum, int CrateItemNum, any[] StructDefinition, int iLength);

enum struct eItems_CrateItem
{
    int WeaponDefIndex;
    int SkinDefIndex;
}

/*              Sprays             */

native int      eItems_GetSpraySetIdBySpraySetNum(int iSpraySetNum);
native int      eItems_GetSpraySetNumBySpraySetId(int iSpraySetId);
native bool     eItems_GetSpraySetDisplayNameBySpraySetId(int iSpraySetId, char[] szBuffer, int iLength);
native bool     eItems_GetSpraySetDisplayNameBySpraySetNum(int iSpraySetNum, char[] szBuffer, int iLength);

native int      eItems_GetSprayNumByDefIndex(int iDefIndex);
native int      eItems_GetSprayDefIndexBySprayNum(int iSprayNum);
native bool     eItems_GetSprayDisplayNameByDefIndex(int iDefIndex, char[] szBuffer, int iLength);
native bool     eItems_GetSprayDisplayNameBySprayNum(int iSprayNum, char[] szBuffer, int iLength);
native bool     eItems_GetSprayMaterialPathByDefIndex(int iDefIndex, char[] szBuffer, int iLength);
native bool     eItems_GetSprayMaterialPathBySprayNum(int iSprayNum, char[] szBuffer, int iLength);

native bool     eItems_IsSprayInSet(int iSpraySetNum, int iSprayNum);

/*              Other             */

//weapon skins
native int    eItems_GetSkinsDefIndexArrByWeaponNum(int iWeaponNum, ArrayList &arSkins);
native int    eItems_GetSkinsDefIndexArrByWeaponDefIndex(int iWeaponDefIndex, ArrayList &arSkins);
native int    eItems_GetSkinsDefIndexArrByWeaponClassName(char[] szClassName, ArrayList &arSkins);

//glove skins
native int    eItems_GetSkinsDefIndexArrByGloveNum(int iGloveNum, ArrayList &arSkins);
native int    eItems_GetSkinsDefIndexArrByGloveDefIndex(int iGloveDefIndex, ArrayList &arSkins);

I added the last 5 natives, they are usefull to get compatible skins for a weapon/glove.

The plugin is compatible with the original eItems plugin, so you can replace it without any problems.

About

eItems is an API designed to provide extended information and functionality to the CSGO Item Economy. With more usefull natives

License:GNU General Public License v3.0


Languages

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