royhu's repositories
Common.Utility
比较全面的c#帮助类,各种功能性代码。
DOTS-Point-Clouds
A Unity Package which provides ECS IComponentData types for storing point cloud data and a ComponentSystem for writing that data to a render texture via compute shader for the VFX graph to render the point cloud.
dxbc_reader
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
EmptyUnity
Empty Unity Project for Test
Game-of-Throne-Map
Game of Throne 3d interactive map.
GetStartedWithShaders
GetStartedWithShaders
loxodon-framework
MVVM Framework for Unity3D(C# & XLua)
MeshApiExamples
Example project for Unity 2020.1 Mesh API improvements
Pilot
Pilot – mini game engine for games104
QFramework
Your first K.I.S.S Unity 3D Framework.
rime-wubi86-jidian
86五笔极点码表 for Rime (鼠须管 - macOS)(小狼毫 - Windows)五笔输入法
RoyUnityFollow
Follow the newest unity version, try something new.
Smrvfx
An example that shows how to pass data from a skinned mesh renderer to a visual effect graph.
the-art-of-command-line
Master the command line, in one page
Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
UnityTextureAccessApiExamples
Example project for Unity 2020.1+ texture data access APIs
UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.