roycocup / boxing-godot

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godot-yaml-asset

Godot yaml adds printing and parsing yaml data.

It uses yaml-cpp for the basic parsing and specific converters for Godot classes.

Supported classes are printed as either their matching yaml type or, if special handling is necessary, using a yaml tag to identify them as that special type.

Currently it prints and parses all Variant variables except objects and thus currently has the same behaviour as JSON.

Usage:

Since this is a godot native plugin, you first need to (pre)load it like this:

yaml = preload("res://addons/godot-yaml/gdyaml.gdns").new()

After this the basic usage is like for JSON:

To convert a value to a yaml string you need to use the print method, like this:

var yamlstring = yaml.print(1.0)

The parse method takes a yaml formatted string and tries to convert it into a godot variable

var value = yaml.parse(yamlstring)

If it cannot convert the string it will give an error message with information why it could not convert something and the position inside the string where it failed.

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License:MIT License


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Language:GDScript 100.0%