Garrett's starred repositories
Terasology
Terasology - open source voxel world
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
CraftBukkit
The Minecraft Server Mod API Implementation
MassSample
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
Spoutcraft
Minecraft client mod that provides a more customizable experience.
WorldSmith
Open source Dota 2 Mod Editor
UnrealBuildScripts
Scripts I've found useful when developing in UE4
UE4JenkinsLibrary
UE4 Jenkins Pipeline Library
Watertight-Engine
C# and Lua for funzies
BatchVertexRenderer
OpenGL 1.1 and 3.0 common interface for batching rendering calls with LWJGL
SpoutRenderer
client stuff for SpoutAPI