ronin78 / intles

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intles

A toy project for machine learning. Inspired by rock-paper-scissors, a correct move in the game of intles is to throw an exactly inverse vector to your opponent. I am starting with vectors of length three, so the correct move on observing the vector [1 0 1] is [0 1 0]. I am working on training models that will predict what the opponent (human or machine) will throw on the next iteration and throwing the appropriate inverse.

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License:Eclipse Public License 1.0


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Language:Clojure 100.0%