rodoherty1 / C64Sprites

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C64 Sprites

6502 Assembly code from the video Joystick controlled sprites in Assembly and Basic

Screen memory and sprite notes

Screen size = 40 * 25 = 1000 bytes

But allocated screen memory = 1024 bytes

Last 24 bytes at the end of screen memory is unused.

Last 8 bytes are used as sprite pointers.

Screen memory starts at $400 (#1024)

$400 (Starting address) + 1024 bytes = $0800

Location of the sprite pointers = $0800 - last 8 bytes = $07F8

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Language:Assembly 100.0%