rococode / texture-packer

custom texture packer with padding

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Texture Packer

Built for use with LibGDX.

Format

In a configuration file (/in/info.txt by default), have a bunch of sprites with the format name_WxH.png, where W and H represent the number of sprites that fit in the image across its width and height, respectively. For example, apple_3x5.png mean a sprite named apple that has 5 rows and 3 columns.

Credits

Demo images are from Jason Perry's excellent Time Fantasy sprite pack (TimeFantasy.net).

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custom texture packer with padding


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