Texture Packer
Built for use with LibGDX.
Format
In a configuration file (/in/info.txt
by default), have a bunch of sprites with the format name_WxH.png
, where W
and H
represent the number of sprites that fit in the image across its width and height, respectively. For example, apple_3x5.png
mean a sprite named apple
that has 5
rows and 3
columns.
Credits
Demo images are from Jason Perry's excellent Time Fantasy sprite pack (TimeFantasy.net).