Rob Terrell's repositories

graffiti-keyboard

iOS 8 Keyboard extension to implement the Palm "Graffiti" writing system.

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web-client

Parsec client that runs in the browser

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cocotron

The Cocotron

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Ejecta

A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS

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engine

3D WebGL game engine with online toolset.

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Excalibur

🎮 A simple HTML5 Canvas game engine written in TypeScript

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google-interview-university

A complete daily plan for studying to become a Google software engineer.

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ion

Ion

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jekyll-theme-8bit

đź‘ľ A Jekyll theme inspired by classic 8bit games.

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KvantStream

A simple GPU particle system for Unity

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libgdx

Desktop/Android/HTML5/iOS Java game development framework

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llama.cpp

Port of Facebook's LLaMA model in C/C++

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lovr

Lua Virtual Reality Engine

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luau

A fast, small, safe, gradually typed embeddable scripting language derived from Lua

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mochi-diffusion

Run Stable Diffusion on Apple Silicon Macs natively

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nakama

Distributed server for social and realtime games and apps.

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paradox

Paradox Game Engine

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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PlaticaBot

MacOS, iOS and watchOS ChatGPT client using your own OpenAI key

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shape_table_maker

Bitmap graphical editor that generates shape tables for the Apple ][+, //e, //c.

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tvOSBrowser

Advanced AppleTV Web Browser (uses Private API)

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UnityCsReference

Unity C# reference source code

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wildebeest

Wildebeest is an ActivityPub and Mastodon-compatible server

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WinObjC

Objective-C for Windows

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