robert-leitl / toy-bricks

Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.

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Toy Bricks

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DEMO

Primitive, unoptimized and artist unfriendly implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.

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Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.

License:MIT License


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Language:JavaScript 82.8%Language:GLSL 16.1%Language:CSS 0.6%Language:HTML 0.6%