roadlabs / splootcode

An experimental visual coding editor

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SplootCode Editor

An experimental coding interface that's tree-based.

For progress updates, please join the mailing list on splootcode.io.

Screenshot of SplootCode example

With a regular text-based programming language, the first step to process it is to parse it into an abstract-syntax-tree. In the SplootCode editor, the user edits the tree directly and that tree can then include more semantic meaning.

Code no longer has to rely on cryptic punctuation characters and whitespace to represent structure. Instead the layout can be auto-generated, depending on screen size and user preferences.

That being said, building a tree-editing interface that's fast, compact and intuitive is no easy feat. This is very much a work in progress.

Goals

  • An unrestricted implementation of JavaScript or Python
  • Fast and easy to edit using a keyboard and autocomplete
  • A responsive layout that adapts to different screen sizes
  • Help developers avoid syntax errors and other common programming errors
  • Avoid busywork like escaping, bracket matching, wrapping and whitespace
  • Let beginners focus on the logic of their code rather than the syntax

Development

Requirements

You'll need to have nodejs and yarn installed.

Local Dev

Install dependencies:

$ yarn install

Generate type information for built-in Javascript variables and functions.

$ yarn generate-types

There are two main parts to this project, the editor and the runtime which is an iframe which executes the code. You will need to build and run dev webservers for both the main editor and the runtime iframe.

$ yarn start

And in a separate terminal, run this serve the runtime iframe:

$ yarn start-frame

The app should become availble at http://localhost:3000. The runtime frame will be served from :3001 and will be loaded automatically by the editor.

The main editor and frame communicate via postMessage, and they need to know each other's domains. This is configured in a dotenv file, e.g. development.env. If you change the above ports, you'll need to edit that file.

License

If you're planning to use this for commercial purposes, please check the LICENSE file. It is not a standard open source license.

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An experimental visual coding editor

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