Richard's repositories

ocean

Programming language that compiles into a x86 ELF executable.

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xmodelconverter

A converter for xmodel & xanim files for Call of Duty.

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webrpg

Small RPG example (loading Tiled maps and using Oryx assets) made in JavaScript (with Node on the server end)

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material_util

Material Utility for CoD2, to read or write material files

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nodes

Quick example of a Node system in Javascript and Canvas

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gsc

GSC implementation in C++

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http.c

very basic and small http server written in C

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d3dbsp

D3DBSP reader for CoD2

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unlinker_xenon

Call of Duty 2 Xbox 360 FastFile Reader

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c-udp-server

A small base for a C UDP Server

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io_scene_xmodel

XModel Importer & Exporter (.xmodel_export) for Blender

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debug_parser

Mach-O binary debug symbols parser (structs, unions and enums)

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l-system

Lindenmayer system implementation C++

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simple_todo

Simple SPA Todo list locally in HTML/JS/Vue

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dotfiles

Configurations / Scripts I'm using on my installation (Debian 11)

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dwarf2cpp

Converts DWARF v1 debug data into C/C++ definitions.

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elfexports

Simple and small example of how to read exports for an 32-bit elf library in C.

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elpa

Cache of packages

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emacs

My emacs configuration files

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ioq3

The ioquake3 community effort to continue supporting/developing id's Quake III Arena

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netradiant-custom

The open-source, cross-platform level editor for id Tech based games.

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rcc

c compiler targeting x86

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riicchhaarrd

Config files for my GitHub profile.

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vmscripts

proxmox ipv4 nat vm scripts

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