ricvalerio / minirpg

An experiment on the implementation of an rpg, built in C++, using a data-driven Entity-Component-System architecture. The game is integrated with Lua scripting commands that allow the creation of characters, dialogues and simples quests. This is not a complete game, and it's an ongoing project. Feel free to comment and provide feedback. Please contact me if you would like to participate in the development of the project.

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