richmondx / Unity-FlightPhysics

Using real-world physics in a low-altitude aircraft.

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A Real Physics Based Flight Simulator

Features

  1. Throttle
  2. Angle of Attack
  3. Pitch
  4. Roll
  5. Yaw
  6. Banking
  7. Drag
  8. Flap Drag
  9. Control Surface animations (Rudders, ailerons, etc.)
  10. Wheels(Brake and Steering)
  11. Ground Effect
  12. Camera Switching
  13. Responsive UI

YOUTUBE VIDEO

Flight Physics

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

Please make sure to update tests as appropriate.

ENJOY !

About

Using real-world physics in a low-altitude aircraft.

License:GNU General Public License v3.0


Languages

Language:C# 87.4%Language:ShaderLab 12.6%