Richbabe's repositories
ShadowMap_Unity
using Unity Shader
CG_Final_Project_VS2015
using OpenGL3.3 to simulate universe
Easy_NetGame_Frame
Client:Unity & Server:Python3.6 + mysql
Phong-BlinnPhong_Unity
using Unity Shader
Richbabe.github.io
BY Blog ->
UnityTransparentShader
Unity Shader
ZombieKiller_AR
using Unity & Vuforia
BezierCurve
created by OpenGL3.0
CapacitatedFacilityLocationProblem
created by python2.7.14
PyMacroParser
created by python2.7.14
UnityShader-
Learning Unity Shader
ZombieKiller_Mobile
using Unity
Capsaicin
AMD ARR team rendering framework
CapsaicinTestMedia
Capsaicin Framework test media assets
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
FidelityFX-Denoiser
FidelityFX Denoiser
FidelityFX-FSR
FidelityFX Super Resolution
FidelityFX-SPD
Single Pass Downsampler (SPD)
FidelityFX-SSSR
Stochastic Screen Space Reflections (SSSR)
Hybrid-Stochastic-Reflections
A sample demonstrating hybrid ray tracing and rasterisation for reflections.
nvpro_core
shared source code and resources needed for the samples to run
rasterizer
A state-of-the-art software occlusion culling system
vk_timeline_semaphore
Vulkan timeline semaphore + async compute performance sample
water-resources
Resources for water rendering