Ricardo Rachaus's repositories

EvilKit

A reimplemation of Apple's SpriteKit for personal purposes of study of Metal and Game Engine development.

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metaltransition

Metal Talk

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TheRootsOfMetal

Presentation and demo project from my talk entitled "The Roots Of Metal".

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FastTimer

A simple Timer that works in background and use faster methods of getting the current time.

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zeldaalttp

Trying to recreate The Legenda Of Zelda: A Link To The Past in Unity.

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AFNetworking

A delightful networking framework for iOS, macOS, watchOS, and tvOS.

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cardview_ios

A simple implementation of a custom UIImageView that has a flip animation.

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ci_swift

Continuous Integration Swift

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clean_swift

A example of Clean Swift Architecture (VIP)

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csnake

A simple terminal Snake in written C.

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GoldMiner3D

A simple Gold Miner version in 3D made with SceneKit.

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iOS-Developer-Roadmap

Roadmap to becoming an iOS developer in 2018.

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ios-recruiting-brazil

Desafio iOS da Concrete

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kotlin_pong

A Pong made entirely in Kotlin.

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metalcpp-triangle

An example of how to render a simple triangle using Metal-cpp

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MyAnimeList

Simple sample of using the VIP (Clean Swift) architecture for iOS

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nasa_spaceapps

Prototype of the Nasa Space Apps Challenge

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pong_unity

A pong made in Unity.

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RetroRampage

Tutorial series demonstrating how to built a retro first-person shooter from scratch in Swift

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runtothehero_gj

Game made in Game Jam + called Run To The Hero.

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StateMachine

A reimplementation of GKStateMachine when don't want to import GameplayKit.

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SwiftFrameworkTemplate

A template for new Swift iOS / macOS / tvOS / watchOS Framework project ready with travis-ci, cocoapods, Carthage, SwiftPM and a Readme file

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SwiftShell

A simple helper to executing shell commands in Swift

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viper

Viper Architecture Example

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WindowsSwift

A implementation of NSWindow from a Command Line Tools application in Swift.

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