ricardo-rendoncepeda / GLBlender3

OpenGL ES Blender Tutorial (3/3) [RayWenderlich Tutorial]

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

README

GLBlender3 Version 1.2 (04 December 2013)
Created by Ricardo Rendon Cepeda
<http://www.rendoncepeda.com/>


ABOUT
GLBlender1 is the first part of an OpenGL ES & Blender tutorial series, teaching developers how to make an awesome 3D model viewer for iOS that can display models that you create in Blender.
In part 3, get ready to implement a simple lighting model for your 3D scene by writing your own OpenGL ES shaders! A shader is a dedicated program that instructs a graphics processor how to render a scene.
The full tutorial is available at:
<http://www.raywenderlich.com/48299/export-blender-models-opengl-es-part-3>


ACCOMPANYING FILES
The full project includes:
-Blender: A starship model in its .blend format/scene.
-Maya: A starship model in its original .mb format/scene.
-Resources: Starship and cube models in .obj format with their accompanying .png decals, .mtl material definitions, and the .h/.c files generated by the tutorial.
-Xcode: A full Xcode project ready to build and run!


VERSION HISTORY

Version 1.2
---------------
- Project upgraded to iOS 7.
- Added image asset catalogs.

Version 1.1
---------------
Initial release

About

OpenGL ES Blender Tutorial (3/3) [RayWenderlich Tutorial]

License:Other


Languages

Language:C 58.9%Language:Objective-C 41.1%