ricardo-rendoncepeda / GLBlender2

OpenGL ES Blender Tutorial (2/3) [RayWenderlich Tutorial]

Home Page:http://www.raywenderlich.com/48297/export-blender-models-opengl-es-part-2

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

README

GLBlender2 Version 1.2 (04 December 2013)
Created by Ricardo Rendon Cepeda
<http://www.rendoncepeda.com/>


ABOUT
GLBlender2 is the second part of an OpenGL ES & Blender tutorial series, teaching developers how to make an awesome 3D model viewer for iOS that can display models that you create in Blender.
In part 2, get ready to learn about the MTL material definition and file format, which you’ll use to add Blender materials (i.e. colors, textures, and lighting properties that you can assign to a portion of a model) to your cube.
The full tutorial is available at:
<http://www.raywenderlich.com/48297/export-blender-models-opengl-es-part-2>


ACCOMPANYING FILES
The full project includes:
-Blender: A cube model in its original .blend format/scene (accompanied by its .obj and .mtl exports).
-Resources: A cube model in .obj format with its accompanying .mtl material definition file, as well as the .h/.c files generated by the tutorial.
-Xcode: A full Xcode project ready to build and run!


VERSION HISTORY

Version 1.2
---------------
- Project upgraded to iOS 7.
- Added image asset catalogs.

Version 1.1
---------------
Initial release

About

OpenGL ES Blender Tutorial (2/3) [RayWenderlich Tutorial]

http://www.raywenderlich.com/48297/export-blender-models-opengl-es-part-2

License:Other


Languages

Language:C++ 52.1%Language:C 26.9%Language:Objective-C 21.0%