rhysstever / ElementalTowerDefense

A 2D tower defense game using elemental towers

Home Page:https://th3watermelon.itch.io/elemental-tower-defense

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Elemental Tower Defense

Defend your base against waves of enemies with elemental towers!

Build towers of the four base elements: water, earth, fire, and air. Each tower type provides unique properties and bonuses. Towers can be upgraded with itself or combined with another element. Try out different combinations and see if you can last all 10 waves!

Towers

Name Element(s) Description
Air Air High AS
Earth Earth AOE
Fire Fire Basic DoT
Water Water Basic slow
Tornado Air + Air Higher AS
Quake Earth + Earth Larger range for AOE
Blaze Fire + Fire DoT lasts longer and each proc deals more damage
Tsunami Water + Water Slow is stronger and lasts longer
Blizzard Air + Water Attacks inflict a short, heavy slow
Flood Water + Earth AOE attacks with slow
Volcano Earth + Fire AOE attacks with DoT
Wildfire Fire + Air High AS with DoT

Key:

AS - Attack Speed
AOE - Area of effect: attacks all towers within range, instead of the farthest 1
DoT - Damage of time: enemies are dealt extra damage every proc for a duration
Slow - Enemy movement is slowed a percentage for a duration

Enemies

Name Description
Normal Medium speed, health, bounty, and damage to the base
Speedy Faster, less health, deals less damage. Gives the smallest bounty
Tanky Slower, more health, larger bounty. Deals the most damage to the base

About

A 2D tower defense game using elemental towers

https://th3watermelon.itch.io/elemental-tower-defense

License:MIT License


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