Rene Hangstrup Møller's repositories
wasm-by-hand
Small cookbook examples of writing WebAssembly by hand in .wast format
buster-amd-example
Example of testing AMD modules with Buster.JS
blobs-and-bullets
A local multiplayer co-op twin-stick shooter running in the browser. Written in Rust using web-sys for accessing browser APIs.
lost-marbles
A puzzle game created for the js13kGames game jam 2017
raymarching
Experiments with ray marching in GLSL
webpack-webassembly-tester
Experimenting with webpacks new webassembly support
js13k-2015
Galactic Backfire - a space shooter game in reverse. Written for the JS13K competition 2015
monstruous-times
My entry for the 7 day roguelike challenge 2014
js13k-2020
My entry for JS13K Games 2020
wast-loader
webpack loader that compiles .wat/.wast files to WebAssembly binaries that can be used with WebAssembly.instantiate()
barbenheim13
A small tactical RPG for the js13k game jam
grammars-v4
Grammars written for ANTLR v4; expectation that the grammars are free of actions.
graphql-java
GraphQL Java implementation
honey-mustard
A web game engine for 2.5D games
kickstart.nvim
A launch point for your personal nvim configuration
phaser-typescript-template
A template for developing games with phaser and typescript.
react-toolbox-additions
The project provides additions for react-toolbox which are not defined at material design and therefore were not included to original react-toolbox components library but it could be useful to have.
spectacle-boilerplate
Boilerplate project for getting started with Spectacle Core
Spector.js
Explore and Troubleshoot your WebGL scenes with ease.
webpack-dev-middleware
Offers a dev middleware for webpack, which arguments a live bundle to a directory
webxr-samples
Samples to demonstrate use of the WebXR Device API