Ryan Hedgecock's repositories
UnityShadowVolumeGenerator
Library for generating sharp shadow volumes in Unity3D.
UnityRustNative
A system for compiling native rust plugins and hot reloading in the Unity Engine.
boba-engine-old
Yet another game engine written in rust.
BurstBuffers
A collection of tools for using native allocations in manually burst compiled methods in the Unity Engine.
unity-oxidizer
A library for handling interop between C-Sharp and Rust in Unity Engine.
boba-engine
Yet another game engine written in rust 🦀
boba-script
A programming language designed for boba-engine
anymap
A safe and convenient store for one value of each type
bevy
A refreshingly simple data-driven game engine built in Rust
const-identify
Generates unique ids that can be used at compile time.
nix-config
my nix config
offer-cell
A rust library that defines a pattern for providing a reference to stored data, and optionally transferring ownership of that data.