Robert Thomas (rgthomas)

rgthomas

Geek Repo

Company:Lab Zero Games

Location:Brooklyn, NY

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Robert Thomas's starred repositories

sm64

A Super Mario 64 decompilation, brought to you by a bunch of clever folks.

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oot

Decompilation of The Legend of Zelda: Ocarina of Time

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filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

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SpartanEngine

A game engine with an emphasis on real-time cutting-edge solutions

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abrash-black-book

Markdown source for Michael Abrash's Graphics Programming Black Book

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mysterium

TKL keyboard that can be entirely assembled using only through hole components, including usb type-c

License:GPL-3.0Stargazers:506Issues:0Issues:0

UECompileTimesVisualizer

Debug compile times in Unreal Engine & MSVC projects

Language:PythonLicense:MITStargazers:142Issues:0Issues:0

solarized

precision color scheme for multiple applications (terminal, vim, etc.) with both dark/light modes

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dracula-theme

🧛🏻‍♂️ One theme. All platforms.

License:MITStargazers:22598Issues:0Issues:0

Vulkan-Samples

One stop solution for all Vulkan samples

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texture-synthesis

🎨 Example-based texture synthesis written in Rust 🦀

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volcako

An editor for the Volca FM synthesizer

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GENie

GENie - Project generator tool

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MuseScore

MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!

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cute_headers

Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games

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KnobSock

Super-lightweight access to MIDI knobs for rapid prototyping

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LaiNES

Cycle-accurate NES emulator in ~1000 lines of code

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tinyexr

Tiny OpenEXR image loader/saver library

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yojimbo

A network library for client/server games written in C++

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tlsf

Two-Level Segregated Fit memory allocator implementation.

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OcclusionCulling

Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.

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MaskedOcclusionCulling

Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.

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tinyobjloader-c

Header only tiny wavefront .obj loader in pure C99

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hlsl2glslfork

HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.

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hlslparser

HLSL Parser and Translator for HLSL, GLSL, and MSL.

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thekla_reducer

Mesh Simplification Tool

License:MITStargazers:9Issues:0Issues:0

thekla_atlas

Atlas Generation Tool

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UVAtlas

UVAtlas isochart texture atlas

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HelpfulScripts

A collection of random, useful scripts

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vstools

Toolset for Vagrant Story (2000, Square), written in JavaScript with Three.js

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