rgalland's repositories

SNES_S-CPU_Schematics

Reverse engineering of the SNES CPU from dies shots

Language:KiCad SchematicLicense:GPL-3.0Stargazers:25Issues:5Issues:1

PC-Engine_SuperGrafx_Schematics

PC-Engine SuperGrafx Schematics - Reversed Enginnered from actual PCB

Language:KiCad SchematicLicense:GPL-3.0Stargazers:9Issues:0Issues:0

snes_cic_fpga

snes cic implementation with FPGA FireAnt board

Language:VHDLLicense:GPL-3.0Stargazers:9Issues:2Issues:0

PC-Engine_IFU-30_Schematics

PC-Engine IFU reverse engineering

Language:KiCad SchematicLicense:GPL-3.0Stargazers:5Issues:2Issues:0

PC-Engine_CDR-30A_Schematics

Schematics of the PC-Engine CD-ROM2 - Includes comments about differences between CDR-30A and the older CDR-30

Language:KiCad SchematicLicense:GPL-3.0Stargazers:4Issues:0Issues:0

PC-FX_Pots_Guide

Schematics and drawings to document the potentiometers on the PCB that drive the CD drive on the PC-FX.

Language:KiCad SchematicLicense:GPL-3.0Stargazers:4Issues:2Issues:0

Super-CD-ROM2_Schematics

Schematics of the NEC PC-Engine Super CD-ROM2

License:GPL-3.0Stargazers:4Issues:0Issues:0

PCEngine_TestRoms

PC-Engine Test Roms

Language:AssemblyStargazers:3Issues:2Issues:0

Bin2COEConverter

Small C program to convert a bin file to COE; a format used by Xilinx to load memory contents.

Language:CLicense:GPL-3.0Stargazers:1Issues:2Issues:0

bsnes-plus

debug-oriented fork of bsnes

Language:C++Stargazers:0Issues:0Issues:0

COEGen

Converts binary files to .coe files for initializing Xilinx FPGA block RAM.

Language:C++License:GPL-3.0Stargazers:0Issues:0Issues:0

digilent-xdc

A collection of Master XDC files for Digilent FPGA and Zynq boards.

License:MITStargazers:0Issues:1Issues:0

dmg_gb_ppu_simulation

Simulation du circuit original du PPU de la gameboy (DMG)

Language:VHDLStargazers:0Issues:2Issues:0

sd2snes

SD card based multi-purpose cartridge for the SNES

Language:VerilogLicense:GPL-2.0Stargazers:0Issues:0Issues:0

SuperFamiconv

Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive and PC Engine formats.

Language:C++License:MITStargazers:0Issues:1Issues:0

tilemap-studio

A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0