MGE-XE Remix
This is an experimental port of MGE-XE onto d3d8to9 to enable distant land with rtx-remix
Branches
- morrowind-remix main dev branch
- morrowind-remix-d3dx9 experimental branch that uses d3dx9 dll directly
- morrowind-remix-mwse only pass-through MWSE no distant land
Testing
Set up game
-
download TES3: Morrowind - GOTY
-
copy-paste the install folder twice and rename, so that you have e.g.
C:\morrowind\mge
C:\morrowind\d3d8
C:\morrowind\d3d8-remix
Set up compare installs
-
clone https://github.com/Hrnchamd/MGE-XE
- this is the vanilla compare install
⚠️ fix the VS c++ output folders toC:\morrowind\mge
-
clone https://github.com/rfuzzo/d3d8to9/tree/d3dx9
- this is the mge-fuzzo port compare install
⚠️ fix the VS c++ output folders toC:\morrowind\d3d8
set up remix
-
clone https://github.com/rfuzzo/d3d8to9/tree/d3dx9
- this is the mge-fuzzo port + remix install
⚠️ fix the VS c++ output folders toC:\morrowind\d3d8-remix
-
clone https://github.com/NVIDIAGameWorks/dxvk-remix and follow the build instructions
⚠️ set the gametargets.conf dir toC:\morrowind\d3d8-remix
-
clone https://github.com/NVIDIAGameWorks/bridge-remix and follow the build instructions
⚠️ copy the contents of_output
toC:\morrowind\d3d8-remix
-
⚠️ If debugging from d3d8to9 make sure to NOT SKIP THE STARTING VIDEO otherwise the d3dx device will break
On first launch with remix you need to:
- follow the remix wiki guide
- alt+X to display the remix overlay
- always show developer menu
- always show cursor
- tag UI textures on first launch otherwise the screen is just black
- tag terrain textures to blend the ground