rezual / nge_2_re

Neon Genesis Evangelion 2 reverse engineering / translation

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Neon Genesis Evangelion 2: Another Cases (PSP)

Reverse Engineering & Translation

Foreword

The translation is still a work in progress, and the tools are aimed at developers/translators, and are not the tools the final patch user will ever need to use or install. In its final form, the patch will be one or two files and a one-step apply process.

Contribution

WIP: Currently ironing out processes before opening up the contribution flood-gates.

Quick Summary

I've deprecated all the patches in the ./patches/ folder and instead replaced them with the ./translation/ folder that is a mix of human translation and machine translation. More on this later.

./apply.sh is a script that applies the WIP in translations to unpacked iso contents in the ./unpacked/ folder.

Image Translation Status

  • Images with text:
    • Pick all the images with text that need to be translated
    • Write up the text translations of the contents in the images
    • Modify images, removing text, replacing it with the background
    • Modify images, injecting text with proper font

Debug Mode:

Go to DEBUG_MODE.md for debug mode related discoveries

Cheats:

These are the cheats made in the course of this project:

_C0 Pulse autowin
This disables player input in the Pulse mini-game
which is needed to prevent a crash from player input
interferring and then changes the Miss check to go
to a Win check
_L 0x2005B478 0x00000000
_L 0x2005B5FC 0x00000000
_L 0x2005B5CC 0x0A216D82
_L 0x2005B5C4 0x00000000
_C0 Frame-skip mode
Press start to toggle frame-skip mode
Press digital up to progress normally
Tap digital right or L trigger to progress ahead one frame
Press R to fast forward time
_L 0x202FB8DC 0x00000001

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Neon Genesis Evangelion 2 reverse engineering / translation


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