Realtime Deformable Terrain on the GPU (defter)
Created: 2010
Purpose: University Thesis
Contributors: Andrew Flower, Justin Crause
Demo Video
Requirements:
See this tutorial for how to install the below
- OpenGL 3.2
- SDL 1.3
Details
For theory on how things work, please read the whitepaper
"a system for real-time deformable terrain"